[Trucchi] Crysis 2 PC

Pubblicato da: Luca M.- il: 28-03-2011 10:10 Aggiornato il: 11-06-2015 10:08

Se state giocando in questo periodo a Crysis 2, allora questo articolo fa al caso vostro, perchè oggi noi di console-mania, vogliamo illustrarvi una serie di codici da inserire all’interno della versione PC.

Sbloccabili
Modalità New Game Plus (Sbloccabile)
Completate il gioco per sbloccare tale modalità

Mini-gioco nascosto (Sbloccabile)
Completate il gioco e premete fuoco 5 volte durante la schermata dei ringraziamenti

Codici inseribili in gioco
Durante il gioco, premete il tasto ~ (oppure ) per aprire la consolo di gioco, digitare “con_restricted 0? e premete Enter per abilitare i trucchi.
God mode g_godMode = 1
Energia infinita g_infinitesuitenergy=1
Munizioni infinite g_infiniteAmmo = 1 or i_unlimitedammo = 1
Codici da inserire nel file di configurazione

Creare un file di nome “autoexec.cfg“, e salvarlo nella directory del gioco.Copiare il seguente contenuto all’interno del file per abilitare tali trucchi.

ac_animErrorClamp “1?
ac_animErrorMaxAngle “45?
ac_animErrorMaxDistance “0.5?
ac_clampTimeAnimation “0.3?
ac_clampTimeEntity “0.7?
ac_ColliderModeAI
ac_ColliderModePlayer
ac_debugAnimEffects
ac_debugAnimError
ac_debugAnimTarget
ac_debugCarryCorrection
ac_debugColliderMode
ac_debugEntityParams
ac_DebugFilter
ac_debugFutureAnimPath
ac_debugLocations
ac_debugLocationsGraphs
ac_debugMotionParams
ac_debugMovementControlMethods
ac_debugPrediction
ac_debugSelection
ac_debugSelectionParams
ac_debugText
ac_debugTweakTrajectoryFit
ac_debugXXXValues
ac_disableFancyTransitions
ac_disableSlidingContactEvents
ac_enableExtraSolidCollider
ac_enableProceduralLeaning “1?
ac_entityAnimClamp “1?
ac_forceSìmpleMovement
ac_frametime
ac_movementControlMethodFilter
ac_movementControlMethodHor
ac_movementControlMethodVer
ac_templateMCMs “1?
ag_action
ag_adjustToCatchUp
ag_averageTravelSpeed
ag_breakmode
ag_breakOnQuery
ag_debug
ag_debugAdditives
ag_debugErrors
ag_debugExactPos
ag_debugLayer
ag_debugMusic
ag_defaultAIStance “combat”
ag_drawActorPos
ag_ep_correctMovement “1?
ag_ep_showPath
ag_forceAdjust
ag_forceInsideErrorDisc “1?
ag_fpAnimPop “1?
ag_humanBlending
ag_item
ag_lockToEntity
ag_log
ag_logeffects
ag_logselections
ag_logsounds
ag_logtransitions
ag_log_entity
ag_measureActualSpeeds
ag_nonDecoupledLeaning “1?
ag_queue
ag_reload_ag
ag_reload_xml
ag_safeExactPositioning “1?
ag_showmovement
ag_showPhysSync
ag_signal
ag_stance
ag_step
ag_testplanner
ag_variationInput
AICollisions.dmgFactorWhenCollidedByObject “1?
AICollisions.minMassForFallAndPlay “5?
AICollisions.minSpeedForFallAndPlay “10?
AICollisions.showInLog
aim_altNormalization.enable
aim_altNormalization.hud_ctrl_Coeff_Unified “1?
aim_altNormalization.hud_ctrl_Curve_Unified “2.5?
aim_assistGlidingMultiplier “2?
aim_assistMaxDistance “75?
aim_assistMaxDistanceTagged “50?
aim_assistMaxDistance_IronSìght “100?
aim_assistMinDistance
aim_assistMinTurnScale “0.5?
aim_assistMinTurnScale_IronSìght “0.6?
aim_assistSlidingMultiplier “8?
aim_assistSlowDisableDistance “100?
aim_assistSlowDistanceModifier “1?
aim_assistSlowFalloffStartDistance “40?
aim_assistSlowStartFadeinDistance “1?
aim_assistSlowStopFadeinDistance “3?
aim_assistSlowThresholdOuter “2.5?
aim_assistSnapRadiusScale “1?
aim_assistSnapRadiusTaggedScale “1?
aim_assistSprintMultiplier “2?
aim_assistStrength “0.7?
aim_assistStrength_IronSìght “0.9?
ai_AdjustPathsAroundDynamicObstacles “1?
ai_AgentStatsDist “150?
ai_AllowAccuracyDecrease “1?
ai_AllowAccuracyIncrease
ai_AllowedToHit “1?
ai_AllowedToHitPlayer “1?
ai_AllTime
ai_AmbientFireEnable “1?
ai_AmbientFireQuota “3?
ai_AmbientFireUpdateInterval “0.5?
ai_AttemptStraightPath “1?
ai_BannedNavSoTime “15?
ai_BeautifyPath “1?
ai_BigBrushCheckLimitSìze “15?
ai_BurstWhileMovingDestinationRange “2?
ai_CheckGoalpipes
ai_CheckWalkabilityOptimalSectionLength “1.75?
ai_CloakIncrementMod “1?
ai_CloakingDelay “0.55?
ai_CloakMaxDist “4?
ai_CloakMinDist “1?
ai_CodeCoverageMode
ai_CollisionAvoidanceAgentExtraFat “0.025?
ai_CollisionAvoidanceAgentTimeHorizon “2.5?
ai_CollisionAvoidanceObstacleTimeHorizon “1.5?
ai_CollisionAvoidancePathEndCutoffRange “2?
ai_CollisionAvoidanceRange “10?
ai_CollisionAvoidanceTargetCutoffRange “3.5?
ai_CollisionAvoidanceTimestep “0.075?
ai_commTest
ai_commTestStop
ai_CompatibilityMode
ai_CompleteCloakDelay “2?
ai_CoolMissesBoxHeight “2.5?
ai_CoolMissesBoxSìze “10?
ai_CoolMissesCooldown “0.25?
ai_CoolMissesMaxLightweightEntityMass “20?
ai_CoolMissesMinMissDistance “7.5?
ai_CoolMissesProbability “0.35?
ai_CoverExactPositioning
ai_CoverMaxEyeCount “2?
ai_CoverPredictTarget “1?
ai_CoverSpacing “0.5?
ai_CoverSystem “1?
ai_CrouchVisibleRange “15?
ai_CrowdControlInPathfind
ai_DebugAggressionSystem
ai_DebugBattleFront
ai_DebugBehaviorSelection
ai_DebugCheckWalkability
ai_DebugCheckWalkabilityRadius “0.5?
ai_DebugCollisionAvoidanceForceSpeed
ai_DebugCollisionAvoidanceUpdateVelocities “1?
ai_DebugDeferredDeath
ai_DebugDraw “-1?
ai_DebugDrawAdaptiveUrgency
ai_DebugDrawAmbientFire
ai_DebugDrawArrowLabelsVisibilityDistance
ai_DebugDrawAStarOpenList
ai_DebugDrawAStarOpenListTime “10?
ai_DebugDrawBannedNavsos
ai_DebugDrawCollisionAvoidance
ai_DebugDrawCollisionAvoidanceAgentName
ai_DebugDrawCommunication
ai_DebugDrawCommunicationHistoryDepth “5?
ai_DebugDrawCoolMisses
ai_DebugDrawCoopReadabilities “none”
ai_DebugDrawCoordination
ai_DebugDrawCover
ai_DebugDrawCoverLocations
ai_DebugDrawCoverPlanes
ai_DebugDrawCoverSampler
ai_DebugDrawCrowdControl
ai_DebugDrawDamageControl
ai_DebugDrawDamageParts
ai_DebugDrawDeadBodies
ai_DebugDrawDynamicCoverSampler
ai_DebugDrawDynamicHideObjectsRange
ai_DebugDrawEnabledActors
ai_DebugDrawEnabledPlayers
ai_DebugDrawExpensiveAccessoryQuota
ai_DebugDrawFireCommand
ai_DebugDrawFlight2
ai_DebugDrawGroups
ai_DebugDrawHashSpaceAround
ai_DebugDrawHidespotRange
ai_DebugDrawHideSpotSearchRays
ai_DebugDrawLightLevel
ai_DebugDrawPhysicsAccess
ai_DebugDrawPlayerActions
ai_DebugDrawReinforcements “-1?
ai_DebugDrawStanceSìze
ai_DebugDrawVegetationCollisionDist
ai_DebugDrawVisionMap
ai_DebugDrawVolumeVoxels
ai_DebugGroupCoordinationSelection
ai_DebugHideSpotName
ai_DebugInterestSystem
ai_DebugPathfinding
ai_DebugPerceptionManager
ai_DebugPinger
ai_DebugPingerCollision
ai_DebugPlasma
ai_DebugPressureSystem
ai_DebugRangeSìgnaling
ai_DebugSearch
ai_DebugSìgnalTimers
ai_DebugSoftPing
ai_DebugStalkerJump
ai_DebugTacticalPoints
ai_DebugTacticalPointsBlocked
ai_DebugTargetSìlhouette
ai_DebugTargetTracksAgent “none”
ai_DebugTargetTracksConfig
ai_DebugTargetTracksConfig_Filter “none”
ai_DebugTargetTracksTarget
ai_DebugVisualScriptErrors
ai_DebugWalkabilityCache
ai_DrawAgentFOV
ai_DrawAgentStats “NkcBbtGgSf”
ai_DrawAgentStatsGroupFilter
ai_DrawAreas
ai_DrawAttentionTargetPositions
ai_DrawBadAnchors “-1?
ai_DrawBulletEvents
ai_DrawCollisionEvents
ai_DrawDistanceLUT
ai_DrawExplosions
ai_DrawFakeDamageInd
ai_DrawFakeHitEffects
ai_DrawFakeTracers
ai_DrawFireEffectDecayRange “30?
ai_DrawFireEffectEnabled “1?
ai_DrawFireEffectMaxAngle “5?
ai_DrawFireEffectMinDistance “7.5?
ai_DrawFireEffectMinTargetFOV “7.5?
ai_DrawFireEffectTimeScale “1?
ai_DrawFormations
ai_DrawGetEnclosingFailures
ai_DrawGoals
ai_DrawGrenadeEvents
ai_DrawGroupTactic
ai_DrawHidespots
ai_DrawModifiers
ai_DrawNode “none”
ai_DrawNodeLinkCutoff
ai_DrawNodeLinkType
ai_DrawOffset “0.1?
ai_DrawPath “none”
ai_DrawPathAdjustment
ai_DrawPathFollower
ai_DrawPatterns
ai_DrawPerceptionDebugging
ai_DrawPerceptionHandlerModifiers “none”
ai_DrawPerceptionIndicators
ai_DrawPerceptionModifiers
ai_DrawPlayerRanges
ai_DrawProbableTarget
ai_DrawRadar
ai_DrawRadarDist “20?
ai_DrawReadibilities
ai_DrawRefPoints
ai_DrawShooting “none”
ai_DrawSmartObjects
ai_DrawSoundEvents
ai_DrawStats
ai_DrawTargets
ai_DrawTrajectory
ai_DrawType “-1?
ai_DrawUpdate
ai_dumpCheckpoints
ai_DynamicHidespotsEnabled
ai_DynamicVolumeUpdateTime “0.000175?
ai_DynamicWaypointUpdateTime “0.00035?
ai_emo
ai_EnableCoolMisses “1?
ai_EnableORCA “1?
ai_EnablePerceptionStanceVisibleRange
ai_EnablePressureSystem “1?
ai_EnableWarningsErrors “1?
ai_EnableWaterOcclusion “1?
ai_ExtraForbiddenRadiusDuringBeautification “1?
ai_ExtraRadiusDuringBeautification “0.2?
ai_ExtraVehicleAvoidanceRadiusBig “4?
ai_ExtraVehicleAvoidanceRadiusSmall “0.5?
ai_FlowNodeAlertnessCheck
ai_ForceAGAction
ai_ForceAGSìgnal
ai_ForceAllowStrafing “-1?
ai_ForceLookAimTarget “none”
ai_ForcePosture
ai_ForceSerializeAllObjects
ai_ForceStance “-1?
ai_IgnoreBulletRainStimulus
ai_IgnoreDeadBodies
ai_IgnorePlayer
ai_IgnoreSoundStimulus
ai_IgnoreVisibilityChecks
ai_IgnoreVisualStimulus
ai_IncludeNonColEntitiesInNavigation “1?
ai_InterestSystem “1?
ai_InterestSystemCastRays “1?
ai_IntersectionTesterQuota “12?
ai_LayerSwitchDynamicLinkBump “8?
ai_LayerSwitchDynamicLinkBumpDuration “60?
ai_lnmDebugDraw
ai_lnmDrawAgentType “all”
ai_lnmDynamics
ai_lnmGetEnclosingExtraRange “1?
ai_Locate “none”
ai_LogConsoleVerbosity
ai_LogFileVerbosity “1?
ai_MovementSpeedDarkIllumMod “0.6?
ai_MovementSpeedMediumIllumMod “0.8?
ai_MovementSpeedSuperDarkIllumMod “0.25?
ai_NetworkDebug
ai_NoUpdate
ai_ObstacleSìzeThreshold “1.2?
ai_OverlayMessageDuration “5?
ai_PathfinderUpdateTime “0.0005?
ai_PathfindTimeLimit “0.08?
ai_perception.landed_baseRadius “3?
ai_perception.landed_speedMultiplier “1?
ai_perception.movement_crouchMovingMultiplier
ai_perception.movement_crouchRadiusDefault
ai_perception.movement_movingSurfaceDefault “1?
ai_perception.movement_standingMovingMultiplier “5?
ai_perception.movement_standingRadiusDefault “5?
ai_perception.movement_useSurfaceType
ai_PlayerAffectedByLight “1?
ai_PredictivePathFollowing “1?
ai_ProfileGoals
ai_ProneVisibleRange “6?
ai_PuppetDirSpeedControl “1?
ai_RadiusForAutoForbidden “1?
ai_RayCasterQuota “12?
ai_RecordCommunicationStats
ai_Recorder
ai_Recorder_Auto
ai_Recorder_Buffer “1024?
ai_Recorder_Start
ai_Recorder_Stop
ai_RecordLog
ai_reload
ai_reload_voicelib
ai_remoteRecorder_enabled
ai_remoteRecorder_onlyBookmarked “1?
ai_remoteRecorder_serverDir
ai_resetCommStats
ai_RODAliveTime “2.5?
ai_RODAmbientFireInc “2?
ai_RODCombatRangeMod “0.6?
ai_RODCoverFireTimeMod “1.5?
ai_RODDirInc “1?
ai_RODFakeHitChance “0.2?
ai_RODKillRangeMod “0.2?
ai_RODKillZoneInc “-2?
ai_RODLowHealthMercyTime “2.5?
ai_RODMoveInc “0.75?
ai_RODReactionDarkIllumInc “0.3?
ai_RODReactionDirInc “1?
ai_RODReactionDistInc “0.1?
ai_RODReactionLeanInc “0.2?
ai_RODReactionMediumIllumInc “0.2?
ai_RODReactionSuperDarkIllumInc “0.4?
ai_RODReactionTime “0.3?
ai_RODStanceInc “0.75?
ai_ShowBehaviorCalls
ai_SìghtRangeDarkIllumMod “0.5?
ai_SìghtRangeMediumIllumMod “0.8?
ai_SìghtRangeSuperDarkIllumMod “0.25?
ai_SìmpleWayptPassability “1?
ai_SmartObjectUpdateTime “0.00125?
ai_SOMCloakMaxTimeCombat “5?
ai_SOMCloakMaxTimeRelaxed “5?
ai_SOMCrouchModifierCombat “1?
ai_SOMCrouchModifierRelaxed “2?
ai_SOMDebugName “none”
ai_SOMDecayTime “1?
ai_SOMIgnoreVisualRatio “0.35?
ai_SOMMinimumCombat “0.5?
ai_SOMMinimumRelaxed
ai_SOMMovementModifierCombat “1?
ai_SOMMovementModifierRelaxed “10?
ai_SOMSpeedCombat “1?
ai_SOMSpeedRelaxed “12?
ai_SOMUncloakMaxTimeCombat “5?
ai_SOMUncloakMaxTimeRelaxed “5?
ai_SOMUncloakMinTimeCombat “1?
ai_SOMUncloakMinTimeRelaxed “1?
ai_SOMWeaponFireModifierCombat “0.01?
ai_SOMWeaponFireModifierRelaxed “0.01?
ai_SoundPerception “1?
ai_StartupMode “default”
ai_start_coordination
ai_StatsDisplayMode
ai_StatsTarget “none”
ai_SteepSlopeAcrossValue “0.6?
ai_SteepSlopeUpValue “1?
ai_SystemUpdate “1?
ai_TacticalPointsDebugDrawMode “1?
ai_TacticalPointsDebugFadeMode “2?
ai_TacticalPointsDebugScaling “1?
ai_TacticalPointsDebugTime “5?
ai_TacticalPointsWarnings “1?
ai_TacticalPointUpdateTime “0.0005?
ai_TargetTracking “2?
ai_TargetTracks_DeadForgetTime “5?
ai_TargetTracks_GlobalTargetLimit
ai_ThreadedVolumeNavPreprocess “1?
ai_UnCloakingTime “0.75?
ai_UpdateAllAlways
ai_UpdateInterval “0.13?
ai_UpdateProxy “1?
ai_UseAlternativeReadability “1?
ai_UseCalculationStopperCounter
ai_UseSìmplePathfindingHeuristic
ai_UseSmartPathFollower “1?
ai_UseSmartPathFollower_AABB_based “1?
ai_UseSmartPathFollower_LookAheadDistance “10?
ai_voiceTest
ai_voiceTestStop
ai_warn_signal_duration “40?
ai_WaterOcclusion “0.5?
ai_WIPCode
ai_writeCommStats
aln_debug_filter
aln_debug_movement
armorModule_reload
arm_resetTest
arm_testHit
autotest_enabled
autotest_quit_when_done
autotest_state_setup
autotest_verbose “1?
ban
ban_remove
ban_status
ban_timeout “30?
bc_AreaClearedDistance “20?
bc_canSeeActorApprox_dot “0.6?
bc_canSeeActorApprox_rangeSq “400?
bc_chatter
bc_chatterFreq “0.005?
bc_debug
bc_maxTimeCanDitto “1?
bc_minTimeBetweenBattlechatter “3.5?
bc_NearEndOfGameScore “20?
bc_NearEndOfGameTime “60?
bc_play
bc_playForAllActors
bc_signals
bc_signalsDetail “-1?
bc_timeNeededForQuiet “45?
bc_visualHighLowAngle “20?
Bind
CacheAudioFile
capture_file_format “jpg”
capture_file_name
capture_file_prefix
capture_folder “CaptureOutput”
capture_frames
capture_frame_once
capture_image_scale “0.25?
capture_misc_render_buffers
capture_use_scale
ca_AllowMultipleEffectsOfSameName “1?
ca_AMC “1?
ca_AMC_SmoothTurn “1?
ca_AMC_TurnLeaning “0.35?
ca_AnimActionDebug
ca_AnimWarningLevel “3?
ca_ApplyJointVelocitiesMode “2?
ca_AttachmentCullingRation “120?
ca_CharEditModel “objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf”
ca_cloth_air_resistance
ca_cloth_damping
ca_cloth_friction
ca_cloth_max_safe_step
ca_cloth_max_timestep
ca_cloth_stiffness
ca_cloth_stiffness_norm
ca_cloth_stiffness_tang
ca_cloth_thickness
ca_cloth_vars_reset “2?
ca_DBAUnloadRemoveTime “4?
ca_DBAUnloadUnregisterTime “2?
ca_DeathBlendTime “0.3?
ca_DebugADIKTargets
ca_DebugAnimationStreaming
ca_DebugAnimMemTracking
ca_DebugAnimUpdates
ca_DebugAnimUsage
ca_DebugAnimUsageOnFileAccess
ca_DebugCaps
ca_DebugCommandBuffer
ca_DebugCriticalErrors
ca_DebugFacial
ca_DebugFacialEyes
ca_DebugFootPlants
ca_DebugModelCache
ca_DebugSkeletonEffects
ca_DebugSubstateTransitions
ca_DebugText
ca_DecalSìzeMultiplier “1?
ca_disable_thread “1?
ca_DrawAimIKVEGrid
ca_DrawAimPoses
ca_DrawAttachmentOBB
ca_DrawAttachments “1?
ca_DrawBaseMesh “1?
ca_DrawBBox
ca_DrawBinormals
ca_DrawCC “1?
ca_DrawCGA “1?
ca_DrawCGAAsSkin
ca_DrawCHR “1?
ca_DrawDecalsBBoxes
ca_DrawEmptyAttachments
ca_DrawFaceAttachments “1?
ca_DrawFootPlants
ca_DrawIdle2MoveDir
ca_DrawLocator
ca_DrawLookIK
ca_DrawNormals
ca_DrawPositionPost
ca_DrawPositionPre
ca_DrawSkeleton
ca_DrawTangents
ca_DrawVEGInfo
ca_DrawWireframe
ca_DumpUsedAnims
ca_EnableAssetStrafing “1?
ca_EnableAssetTurning “1?
ca_eyes_procedural “1?
ca_FacialAnimationFramerate “20?
ca_FacialAnimationRadius “30?
ca_FootAnchoring
ca_ForceUpdateSkeletons
ca_FPWeaponInCamSpace “1?
ca_fullAnimStatistics
ca_GameControlledStrafing “1?
ca_GroundAlignment “1?
ca_KeepModels
ca_lipsync_debug
ca_lipsync_phoneme_crossfade “70?
ca_lipsync_phoneme_offset “20?
ca_lipsync_phoneme_strength “1?
ca_lipsync_vertex_drag “1.2?
ca_LoadUncompressedChunks
ca_LockFeetWithIK “1?
ca_lod_ratio “6?
ca_MemoryUsageLog
ca_MotionBlurMovementThreshold “0.001?
ca_NoAnim
ca_NoDeform
ca_ParametricPoolSìze “64?
ca_physicsProcessImpact
ca_PrintDesiredSpeed
ca_RandomScaling
ca_SaveAABB
ca_SerializeSkeletonAnim
ca_SkipLoadThinFat
ca_SmoothStrafe “1?
ca_StoreAnimNamesOnLoad
ca_thread “1?
ca_thread0Affinity “5?
ca_thread1Affinity “3?
ca_travelSpeedScaleMax “2?
ca_travelSpeedScaleMin “0.5?
ca_UnloadAnimationCAF “1?
ca_UnloadAnimationDBA “1?
ca_UseAimIK “1?
ca_UseAimIKRefPose
ca_UseAllJoints “1?
ca_UseAnimationsCache
ca_UseAssetDefinedLod
ca_UseDecals
ca_UseFacialAnimation “1?
ca_UseIMG_AIM “1?
ca_UseIMG_CAF “1?
ca_UseJointMasking “1?
ca_UseLookIK “1?
ca_UseMorph “1?
ca_UsePhysics “1?
ca_Validate
cc_breast_gravity “-9?
cc_breast_lowerDamper “1?
cc_breast_lowerRestRatio “1?
cc_breast_maxDist “0.2?
cc_breast_minDist “0.05?
cc_breast_simulation “1?
cc_breast_upperDamper “0.05?
cc_breast_upperRestRatio “1?
cc_cache
cc_cacheall
cc_cleanupcache
cc_GroinMaxWeightAngle “15?
cc_GroinMinWeightAngle “35?
cc_groinSìmulation “1?
cc_lod1GenMaxAngle “15?
cc_lod1GenSkinning
cc_lod1GenTexSplits
cc_lod2GenMaxAngle “25?
cc_lod2GenSkinning
cc_lod2GenTexSplits
cc_lod3GenMaxAngle “60?
cc_lod3GenSkinning “1?
cc_lod3GenTexSplits “1?
cc_lod4GenMaxAngle “70?
cc_lod4GenSkinning “1?
cc_lod4GenTexSplits “1?
cc_lod5GenMaxAngle “90?
cc_lod5GenSkinning “1?
cc_lod5GenTexSplits “1?
cc_lodGenNumLods “3?
cc_maxcachesize “100?
cc_mergerDisableAtlas
cc_mergerUseDiffuseAtlas “1?
cc_neckAngleBias “-5?
cc_neckAngleMultiplier “2?
cc_neckAngleMultiplier_LR “1?
cc_neckSìmulation “1?
cc_neck_lowerDamper “0.3?
cc_neck_maxDist “0.2?
cc_neck_minDist “0.05?
cc_neck_upperDamper “0.1?
cc_profile
cc_scale_head_factor “0.1?
cc_verbose
cld_enable
cld_error_percentage “10?
cld_max_delay_time “5000?
cld_min_delay_time “2000?
cl_actorsafemode
cl_AISystem
cl_bandwidth “50000?
cl_bobHeight “0.03?
cl_bobHud “1?
cl_bobMaxHeight “0.08?
cl_bobSprintMultiplier “1.5?
cl_bobVerticalMultiplier “4?
cl_bobWidth “0.025?
cl_camera_nearz “0.25?
cl_camera_noise “-1?
cl_camera_noise_freq “2.53262?
cl_comment
cl_crouchToggle “1?
cl_debugSwimming
cl_DisableCombatLog
cl_DisableHUDText
cl_ETColorOverrideB “1?
cl_ETColorOverrideEnable
cl_ETColorOverrideG “1?
cl_ETColorOverrideR “1?
cl_ETFontSìzeMultiplier “1?
cl_ETHideAIDebug
cl_ETHideAll
cl_ETHideBehaviour
cl_ETHideFlowgraph
cl_ETHideReadability
cl_ETHideScriptBind
cl_ETLog
cl_ETMaxDisplayDistance “-2?
cl_fov “55?
cl_fpBody “2?
cl_gs_cdkey
cl_gs_email
cl_gs_nick
cl_gs_password
cl_idleBreaksDelayTime “8?
cl_invertController
cl_invertMouse
cl_logAsserts
cl_motionBlurVectorScale “1.5?
cl_motionBlurVectorScaleSprint “3?
cl_mp_sensitivityControllerDefault “1?
cl_nickname
cl_packetRate “30?
cl_postUpdateCamera “2?
cl_sensitivity “17.5?
cl_sensitivityController “0.8?
cl_sensitivityControllerMP “0.5?
cl_serveraddr “localhost”
cl_serverpassword
cl_serverport “64087?
cl_shallowWaterDepthHi “1.2?
cl_shallowWaterDepthLo “0.5?
cl_shallowWaterSpeedMulAI “0.8?
cl_shallowWaterSpeedMulPlayer “0.6?
cl_speedToBobFactor “0.35?
cl_strafeHorzScale “0.05?
cl_suitModeSpecificScreenFX “1?
cl_tokenid
cl_tpvDist “3.5?
cl_tpvYaw
cl_useCurrentUserNameAsDefault “1?
cl_ViewSystemDebug
cl_visualLog
cl_visualLogFolder “VisualLog”
cl_visualLogImageFormat “bmp”
cl_visualLogImageScale “128?
cl_voice_recording
cl_voice_volume “1?
comment
connect
connect_repeatedly
connect_repeatedly_num_attempts “5?
connect_repeatedly_time_between_attempts “10?
ConsoleHide
ConsoleShow
controller_full_turn_multiplier_x “1.8?
controller_full_turn_multiplier_z “2.35?
controller_multiplier_x “3?
controller_multiplier_z “4?
controller_power_curve “2.5?
con_debug
con_display_last_messages
con_line_buffer_size “1000?
con_restricted
con_showonload
coop_respawn_time “15?
co_coopAnimDebug
co_slideWhileStreaming
co_usenewcoopanimsystem “1?
credits_acceleration “5?
credits_max_speed “0.003?
credits_shoot_delay “0.1?
credits_speed_decay “3?
ctrlr_acceleration_horizontal_down “1600?
ctrlr_acceleration_horizontal_up “255?
ctrlr_acceleration_vertical_down “1500?
ctrlr_acceleration_vertical_up “275?
ctrlr_exponent “1.425?
ctrlr_maxspeed_horizontal “105?
ctrlr_maxspeed_vertical “75?
ctrlr_OUTPUTDEBUGINFO
ctrlr_smooth_angular_velocity “1?
ctrlr_timeaccel_base_multiplier_horizontal “1.35?
ctrlr_timeaccel_base_multiplier_vertical “1.4?
ctrlr_timeaccel_boost_time “0.25?
ctrlr_timeaccel_multiplier_horizontal “5.5?
ctrlr_timeaccel_multiplier_vertical “4.5?
cvDoVerboseWindowTitle
cvGameName “Crysis 2 (TM)”
c_shakeMult “1?
dd_maxRMIsPerFrame “3?
dd_waitPeriodBetweenRMIBatches “0.1?
demo
demo_ai “1?
demo_file “timedemo”
demo_finish_memreplay_sizer
demo_finish_memreplay_stop
demo_fixed_timestep “30?
demo_game_state
demo_max_frames “100000?
demo_noinfo
demo_num_runs “1?
demo_panoramic
demo_profile “1?
demo_quit
demo_restart_level “1?
demo_savestats
demo_save_every_frame
demo_screenshot_frame
demo_scroll_pause “1?
demo_StartDemoChain
demo_StartDemoLevel
demo_time_of_day “-1?
demo_vtune
designer_warning_enabled “1?
designer_warning_level_resources
disconnect
disconnectchannel
dlc_directory “c:usersrevolutionxsaved gamescrysis2dlc”
ds_AutoReloadScripts
ds_Dump
ds_DumpSessions
ds_LevelNameOverride
ds_LoadExcelScripts “1?
ds_LoadSoundsSync
ds_LogLevel
ds_PrecacheSounds
ds_Reload
ds_WarnOnMissingLoc “1?
dtp_debug
dtp_giveAwardDogtag
dtp_giveMedalDogtag
dtp_pickupDogtag
dtp_testDogtagInfoInt64
dtp_testLongName
DumpCommandsVars
DumpLoadingMessages
dumpnt
dumpss
dump_action_maps
dump_maps
dump_stats
echo
enable_memory_trace “1?
eqp_DumpPacks
es_activateEntity
es_bboxes
es_CharZOffsetSpeed “2?
es_ClearPoolBookmarksOnLayerUnload “1?
es_compile_area_grid
es_deactivateEntity
es_DebrisLifetimeScale “0.6?
es_debug
es_debugEntityLifetime
es_DebugEntityUsage
es_DebugEntityUsageFilter
es_DebugEvents
es_DebugFindEntity
es_DebugPool
es_DebugPoolFilter
es_DebugTimers
es_debug_not_seen_timeout
es_DisableTriggers
es_DrawAreaDebug
es_DrawAreaGrid
es_DrawAreas
es_DrawSoundProxyZRay
es_dump_bookmarks
es_dump_entities
es_dump_entity_classes_in_use
es_EnablePoolUse “-1?
es_enable_full_script_save
es_FarPhysTimeout “4?
es_helpers
es_HitCharacters “1?
es_HitDeadBodies “1?
es_ImpulseScale
es_LayerDebugInfo
es_LayerSaveLoadSerialization
es_log_collisions
es_MaxImpulseAdjMass “2000?
es_MaxPhysDist “100?
es_MaxPhysDistCloth “300?
es_MaxPhysDistInvisible “15?
es_MinImpulseVel
es_not_seen_timeout “30?
es_profileentities
es_removeEntity
es_SaveLoadUseLUANoSaveFlag
es_SortUpdatesByClass
es_SplashThreshold “1?
es_SplashTimeout “3?
es_TestPoolSìgnatures
es_UpdateAI “1?
es_UpdateCollision “1?
es_UpdateCollisionScript “1?
es_UpdateContainer “1?
es_UpdateEntities “1?
es_UpdatePhysics “1?
es_UpdateScript “1?
es_UpdateTimer “1?
es_UsePhysVisibilityChecks “1?
es_VisCheckForUpdate “1?
exec
ExitOnQuit
e_3dEngineLogAlways
e_3dEngineTempPoolSìze “1024?
e_AutoPrecacheCameraJumpDist “16?
e_AutoPrecacheCgf “1?
e_AutoPrecacheCgfMaxTasks “8?
e_AutoPrecacheTerrainAndProcVeget
e_AutoPrecacheTexturesAndShaders
e_BBoxes
e_Brushes “1?
e_CameraFreeze
e_CameraGoto
e_CameraRotationSpeed
e_CharLodMin
e_Clouds “1?
e_CoarseShadowMask
e_CoarseShadowMgrDebug
e_CoverageBuffer “1?
e_CoverageBufferAABBExpand “0.1?
e_CoverageBufferAccurateOBBTest
e_CoverageBufferBias “0.05?
e_CoverageBufferCullIndividualBrushesMaxNodeSìze
e_CoverageBufferDebug
e_CoverageBufferDebugDrawScale “1?
e_CoverageBufferDebugFreeze
e_CoverageBufferDrawOccluders
e_CoverageBufferLightsDebugSìde “-1?
e_CoverageBufferMaxAddRenderMeshTime “2?
e_CoverageBufferOccludersLodRatio “0.25?
e_CoverageBufferOccludersTestMinTrisNum
e_CoverageBufferOccludersViewDistRatio “1?
e_CoverageBufferReproj
e_CoverageBufferResolution “128?
e_CoverageBufferRotationSafeCheck
e_CoverageBufferTerrain
e_CoverageBufferTerrainLodShift “2?
e_CoverageBufferTestMode “2?
e_CoverageBufferTolerance
e_CoverageBufferTreeDebug
e_CoverageBufferVersion “2?
e_CoverCgfDebug
e_CullerThread “1?
e_CullVegActivation “30?
e_DebugDraw
e_DebugDrawShowOnlyCompound
e_DebugDrawShowOnlyLod “-1?
e_DebugLights
e_Decals “1?
e_DecalsAllowGameDecals “1?
e_DecalsClip “1?
e_DecalsDefferedDynamic “1?
e_DecalsDefferedDynamicDepthScale “0.2?
e_DecalsDefferedDynamicMinSìze “0.35?
e_DecalsDefferedStatic “1?
e_DecalsForceDeferred
e_DecalsHitCache “1?
e_DecalsLifeTimeScale “1?
e_DecalsMaxTrisInObject “8000?
e_DecalsMaxUpdatesPerFrame “4?
e_DecalsMaxValidFrames “600?
e_DecalsMerge
e_DecalsNeighborMaxLifeTime “4?
e_DecalsOverlapping
e_DecalsPlacementTestAreaSìze “0.2?
e_DecalsPreCreate “1?
e_DecalsRange “20?
e_DecalsScissor “1?
e_DefaultMaterial
e_DeferredPhysicsEvents “1?
e_DeformableObjects “1?
e_DisplayMemoryUsageIcon “1?
e_Dissolve “2?
e_DissolveDist “2?
e_DissolveTime “0.5?
e_DynamicLights “1?
e_DynamicLightsConsistentSortOrder “1?
e_DynamicLightsForceDeferred “1?
e_DynamicLightsFrameIdVisTest “1?
e_DynamicLightsMaxCount “512?
e_DynamicLightsMaxEntityLights “7?
e_Entities “1?
e_EntitySuppressionLevel
e_Fog “1?
e_FogVolumes “1?
e_FoliageBranchesDamping “10?
e_FoliageBranchesStiffness “100?
e_FoliageBranchesTimeout “4?
e_FoliageBrokenBranchesDamping “15?
e_FoliageStiffness “3.2?
e_FoliageWindActivationDist “10?
e_ForceDetailLevelForScreenRes
e_GI “1?
e_GIAmount “1?
e_GIBlendRatio “0.25?
e_GICache “7?
e_GICascadesRatio “2?
e_GIGlossyReflections
e_GIIterations “10?
e_GIMaxDistance “50?
e_GINumCascades “1?
e_GIOffset “0.2?
e_GIPropagationAmp “3.3?
e_GIRSMSìze “384?
e_GISecondaryOcclusion
e_GsmCache “1?
e_GsmCacheLodOffset “3?
e_GsmCacheLodOffsetExtended “6?
e_GsmCastFromTerrain
e_GsmDepthBoundsDebug
e_GsmExtendLastLod
e_GsmExtendLastLodIncludeObjects
e_GsmExtendLastLodUseAdditiveBlending
e_GsmExtendLastLodUseVariance
e_GsmLodsNum “4?
e_GsmRange “3?
e_GsmRangeStep “3?
e_GsmRangeStepExtended “8?
e_GsmScatterLodDist “70?
e_GsmStats
e_GsmViewSpace
e_HwOcclusionCullingObjects
e_HwOcclusionCullingWater “1?
e_JointStrengthScale “1?
e_levelStartupFrameDelay
e_levelStartupFrameNum
e_LodCompMaxSìze “6?
e_LodMax “6?
e_LodMin
e_LodMinTtris “300?
e_LodRatio “4?
e_Lods “1?
e_LodsForceUse “1?
e_MaxViewDistance “-1?
e_MaxViewDistFullDistCamHeight “1000?
e_MaxViewDistSpecLerp “0.5?
e_MtTest
e_ObjectLayersActivation “1?
e_ObjectLayersActivationPhysics
e_Objects “1?
e_ObjectsTreeBBoxes
e_ObjFastRegister “1?
e_ObjQuality “1?
e_ObjStats
e_OcclusionCullingViewDistRatio “1?
e_OcclusionLazyHideFrames
e_OcclusionVolumes “1?
e_OcclusionVolumesViewDistRatio “0.05?
e_OnDemandMaxSìze “20?
e_OnDemandPhysics “1?
e_Particles “1?
e_ParticlesCoarseShadowMask
e_ParticlesDebug
e_ParticlesDumpMemoryAfterMapLoad
e_ParticlesEmitterPoolSìze “4096?
e_ParticlesForceAnimBlend
e_ParticlesHalfResCoverageTreshold “3?
e_ParticlesHalfResTreatAsForced
e_ParticlesLights “1?
e_ParticlesLightsViewDistRatio “256?
e_ParticlesLod “1?
e_ParticlesMaxDrawScreen “2?
e_ParticlesMaxScreenFill “32?
e_ParticlesMinDrawAlpha “0.025?
e_ParticlesMinDrawPixels “1.5?
e_ParticlesObjectCollisions “1?
e_ParticlesPoolSìze “8192?
e_ParticlesPreload “1?
e_ParticlesPreLoadExtentsInTask “1?
e_ParticlesQuality “2?
e_ParticlesSìmpleWaterCollision
e_ParticlesThread “1?
e_ParticlesUseLevelSpecificLibs
e_PhysFoliage “2?
e_PhysMinCellSìze “2?
e_PhysOceanCell “1?
e_PhysProxyTriLimit
e_Portals “1?
e_PortalsBigEntitiesFix “1?
e_PrecacheLevel
e_PreloadDecals “1?
e_PreloadMaterials “1?
e_PrepareDeformableObjectsAtLoadTime
e_ProcVegetation “1?
e_ProcVegetationMaxObjectsInChunk “512?
e_ProcVegetationMaxSectorsInCache “16?
e_ProcVegetationMaxViewDistance “128?
e_Recursion “1?
e_RecursionOcclusionCulling
e_RecursionViewDistRatio “0.1?
e_ReloadSurfaces
e_Render “1?
e_RenderMeshCollisionTolerance “0.3?
e_RNTmpDataPoolMaxFrames “16?
e_Roads “1?
e_Ropes “1?
e_ScissorDebug
e_ScreenShot
e_ScreenShotDebug
e_ScreenShotFileFormat “tga”
e_ScreenShotHeight “1500?
e_ScreenShotMapCamHeight “4000?
e_ScreenShotMapCenterX
e_ScreenShotMapCenterY
e_ScreenShotMapOrientation
e_ScreenShotMapSìzeX “1024?
e_ScreenShotMapSìzeY “1024?
e_ScreenShotMinSlices “4?
e_ScreenShotQuality “30?
e_ScreenShotWidth “2000?
e_Shadows “1?
e_ShadowsAdaptScale “2.72?
e_ShadowsCastViewDistRatio “0.45?
e_ShadowsCastViewDistRatioLights “1?
e_ShadowsClouds “1?
e_ShadowsConstBias “1?
e_ShadowsDebug
e_ShadowsFrustums
e_ShadowsLodBiasFixed “1?
e_ShadowsLodBiasInvis
e_ShadowsMasksLimit
e_ShadowsMaxTexRes “512?
e_ShadowsOcclusionCulling
e_ShadowsOcclusionCullingCaster
e_ShadowsOnAlphaBlend
e_ShadowsOnWater
e_ShadowsResScale “2.5?
e_ShadowsSlopeBias “4?
e_sketch_mode
e_SkyBox “1?
e_SkyQuality “1?
e_SkyType “1?
e_SkyUpdateRate “0.5?
e_Sleep
e_SplitScreenTest
e_SQTestBegin
e_SQTestCount
e_SQTestDelay “5?
e_SQTestDistance “80?
e_SQTestExitOnFinish
e_SQTestMip “1?
e_SQTestMoveSpeed “10?
e_SQTestTextureName “strfrn_advrt_boards_screen”
e_StatObjBufferRenderTasks
e_StatObjMerge “1?
e_StatObjMergeMaxTrisPerDrawCall “500?
e_StatObjMergeUseThread “1?
e_StatObjPreload “1?
e_StatObjTestOBB
e_StatObjValidate “1?
e_StreamAutoMipFactorMax “1?
e_StreamAutoMipFactorMaxDVD “0.5?
e_StreamAutoMipFactorMin “0.5?
e_StreamAutoMipFactorSpeedThreshold
e_StreamCgf
e_StreamCgfDebug
e_StreamCgfDebugFilter
e_StreamCgfDebugHeatMap
e_StreamCgfDebugMinObjSìze “100?
e_StreamCgfFastUpdateMaxDistance “16?
e_StreamCgfGridUpdateDistance
e_StreamCgfMaxTasksInProgress “32?
e_StreamCgfPoolSìze “28?
e_StreamCgfUpdatePerNodeDistance “1?
e_StreamCgfVisObjPriority “0.5?
e_StreamPredictionAhead “0.5?
e_StreamPredictionAheadDebug
e_StreamPredictionDistanceFar “16?
e_StreamPredictionDistanceNear
e_StreamPredictionMaxVisAreaRecursion “9?
e_StreamPredictionMinFarZoneDistance “16?
e_StreamPredictionMinReportDistance “0.75?
e_StreamPredictionTexelDensity “1?
e_StreamPredictionUpdateTimeSlice “0.4?
e_StreamSaveStartupResultsIntoXML
e_Sun “1?
e_SunAngleSnapDot “0.999999?
e_SunAngleSnapSec “0.1?
e_SunClipPlaneRange “256?
e_Terrain “1?
e_TerrainAo
e_TerrainBBoxes
e_TerrainDeformations
e_TerrainDetailMaterials “1?
e_TerrainDetailMaterialsDebug
e_TerrainDetailMaterialsViewDistXY “2048?
e_TerrainDetailMaterialsViewDistZ “128?
e_TerrainDrawThisSectorOnly
e_TerrainLodRatio “1?
e_TerrainLodRatioHolesMin “2?
e_TerrainLog
e_TerrainNormalMap
e_TerrainOcclusionCulling “1?
e_TerrainOcclusionCullingDebug
e_TerrainOcclusionCullingMaxDist “130?
e_TerrainOcclusionCullingMaxSteps “50?
e_TerrainOcclusionCullingPrecision “0.25?
e_TerrainOcclusionCullingPrecisionDistRatio “3?
e_TerrainOcclusionCullingStepSìze “4?
e_TerrainOcclusionCullingStepSìzeDelta “1.05?
e_TerrainOcclusionCullingVersion “1?
e_TerrainTextureDebug
e_TerrainTextureLodRatio “1?
e_TerrainTextureStreamingDebug
e_TerrainTextureStreamingPoolItemsNum “64?
e_texeldensity
e_TimeOfDay
e_TimeOfDayDebug
e_TimeOfDaySpeed
e_Vegetation “1?
e_VegetationAlignToTerrainAmount “1?
e_VegetationAlphaBlend “1?
e_VegetationBending “1?
e_VegetationBoneInfo
e_VegetationMinSìze “0.5?
e_VegetationSphericalSkinning “1?
e_VegetationSprites
e_VegetationSpritesBatching
e_VegetationSpritesDistanceCustomRatioMin “0.6?
e_VegetationSpritesDistanceRatio “1?
e_VegetationSpritesMinDistance “8?
e_VegetationUseTerrainColor “1?
e_ViewDistCompMaxSìze “64?
e_ViewDistMin “10?
e_ViewDistRatio “25?
e_ViewDistRatioCustom “60?
e_ViewDistRatioDetail “19?
e_ViewDistRatioLights “25?
e_ViewDistRatioPortals “60?
e_ViewDistRatioVegetation “21?
e_VolObjShadowStrength “0.4?
e_Voxel “1?
e_VoxelAoRadius “6?
e_VoxelAoScale “8?
e_VoxelDebug
e_VoxelGenerate
e_VoxelLodsNum “2?
e_VoxelUpdatePhysics “1?
e_VoxTer
e_VoxTerActivateAll
e_VoxTerAddBrushes “1?
e_VoxTerAsyncPhysicalization “1?
e_VoxTerBorderLodPlus “2?
e_VoxTerDebug
e_VoxTerDebugAreaSìzeMax “128?
e_VoxTerDebugAreaSìzeRatio “160?
e_VoxTerDebugBuildLeafs
e_VoxTerDebugLodRatio “35?
e_VoxTerDebugNodesGenDepth “3?
e_VoxTerDebugX
e_VoxTerDebugY
e_VoxTerDiskUsageDebug
e_VoxTerExportObjects
e_VoxTerHeightmapEditing
e_VoxTerHeightmapEditingCustomLayerInfo
e_VoxTerHideIntegrated
e_VoxTerInGameTextureStreaming “1?
e_VoxTerIntegrateBoxes
e_VoxTerIntegrateVegetations
e_VoxTerLog “1?
e_VoxTerMaxMeshBuildDepth “5?
e_VoxTerMaxMeshBuildDepthLimit “5?
e_VoxTerMaxMeshesInMem “2000?
e_VoxTerMaxMeshLods “9?
e_VoxTerMemoryUsageDebug
e_VoxTerMemWarning “10?
e_VoxTerMeshSìze “2?
e_VoxTerMeshUsageDebug
e_VoxTerMixMask
e_VoxTerOnTheFlyIntegration
e_VoxTerOptimizeLods
e_VoxTerOverlayBlend
e_VoxTerPaintSleep “10?
e_VoxTerPlanarProjection
e_VoxTerRelaxation
e_VoxTerRoadsCheck “1?
e_VoxTerRoadsCullDist “4?
e_VoxTerShadows “1?
e_VoxTerShapeCheck
e_VoxTerTexBuildOnCPU
e_VoxTerTexBuildsPerFrame “256?
e_VoxTerTexDebug
e_VoxTerTexFormat “22?
e_VoxTerTexPoolSìzeForEditor “128?
e_VoxTerTexRangeScale “1?
e_VoxTerTexRebuildEveryFrame
e_VoxTerTexResBumpDownscale “1?
e_VoxTerTexResExportDownscale “1?
e_VoxTerTexResFinal “256?
e_VoxTerTexResInternal “256?
e_VoxTerTexTiling “1?
e_VoxTerTexUsageDebug
e_VoxTerThreads “1?
e_VoxTerTraceMessages
e_VoxTerUpdateTextures
e_VoxTerVegetationEx
e_VoxTerViewDistRatio “0.5?
e_VoxTerViewDistRatioMeshActivate “0.5?
e_VoxTerViewDistRatioPrediction “1?
e_WaterOcean “2?
e_WaterOceanBottom “1?
e_WaterOceanFFT
e_WaterTesselationAmount “6?
e_WaterTesselationAmountX “10?
e_WaterTesselationAmountY “10?
e_WaterTesselationSwathWidth “10?
e_WaterVolumes “1?
e_WaterWaves
e_WaterWavesTesselationAmount “5?
e_Wind “1?
e_WindAreas “1?
e_WorldSegmentationTest
fea_debug
ffs_debug
ffs_PlayEffect
ffs_Reload
ffs_StopAllEffects
fg_abortOnLoadError “1?
fg_default_preset “defaultMale”
fg_iDebugNextStep
fg_iEnableFlowgraphNodeDebugging
fg_InspectAction
fg_InspectEntity
fg_Inspector
fg_inspectorLog
fg_noDebugText
fg_profile
fg_SystemEnable “1?
FlyCamPlay
FlyCamSetPoint
FreeCamDisable
FreeCamEnable
FreeCamLockCamera
FreeCamUnlockCamera
ft_debug_ccoverage
ft_debug_ccoverage_filter_maxcount
ft_debug_ccoverage_filter_mincount
ft_debug_ccoverage_maxlines “10?
ft_debug_ccoverage_rate “0.05?
ft_debug_checkpoint_search
ft_load
ft_map_forceRun
ft_map_runAll
ft_reload
ft_runAll
ft_saveScreenshotWhenFail
ft_startTest
gamedata_playback
gamedata_record
gamedata_stop_record_or_playback
gamespy_accept_friend_request
gamespy_accept_invite
gamespy_block_profile_id
gamespy_find_user
gamespy_get_name
gamespy_get_profile_id
gamespy_is_profile_id_blocked
gamespy_is_user_friend
gamespy_list_friends
gamespy_log_friend_events
gamespy_log_invites
gamespy_revoke_friend_status
gamespy_search_ping_retry “1000?
gamespy_search_ping_timeout “10000?
gamespy_send_friend_request
gamespy_send_invite
gamespy_unblock_profile_id
giveAchievement
gl_advancePlaylist
gl_allowEnsureBestHostCalls “1?
gl_allowLobbyMerging “1?
gl_checkDLCBeforeStartTime “20?
gl_debug
gl_debugBadServersList
gl_debugBadServersTestPerc “50?
gl_debugForceLobbyMigrations
gl_debugForceLobbyMigrationsTimer “12.5?
gl_debugLobbyBreaksGeneral
gl_debugLobbyBreaksHMHints
gl_debugLobbyBreaksHMShard
gl_debugLobbyBreaksHMTasks
gl_debugLobbyHMAttempts
gl_debugLobbyHMTerminations
gl_debugLobbyRejoin
gl_debugLobbyRejoinRandomTimer “2?
gl_debugLobbyRejoinTimer “25?
gl_dummyUserlist
gl_dummyUserlistNumTeams “3?
gl_enableOfflineCountdown
gl_enableOfflinePlaylistVoting
gl_enablePlaylistVoting “1?
gl_experimentalPlaylistRotationAdvance “1?
gl_findGameTimeoutBase “3?
gl_findGameTimeoutPerPlayer “5?
gl_findGameTimeoutRandomRange “5?
gl_GameRules
gl_gameTimeRemainingRestrictLoad “30?
gl_ignoreBadServers
gl_initialTime “10?
gl_leaveGameTimeout “10?
gl_lobbyForceShowTeams
gl_Map
gl_maxSessionNameTimeWithoutConnection “5?
gl_minPlaylistSìzeToEnableVoting “2?
gl_say
gl_skillChangeUpdateDelayTime “3?
gl_skip
gl_skipPreSearch
gl_slotReservationTimeout “5?
gl_StartGame
gl_teamsay
gl_time “45?
gl_timeTillEndOfGameForNoMatchMaking “120?
gl_voip_debug
gl_Vote
gl_voteDebug
gl_votingCloseTimeBeforeStart “5?
goto
gotoe
gpu_particle_physics
gt_AddToDebugList
gt_RemoveFromDebugList
gt_show
g_actorViewDistRatio “255?
g_ageLimit “15?
g_aimdebug
g_alienPhysicsAnimRatio
g_allowCustomLoadouts “1?
g_allowDisconnectIfUpdateFails
g_allowExplosives “1?
g_allowFatalityBonus “1?
g_allowSaveLoadInEditor
g_allowSuitPerks “1?
g_allowTeamPerks “1?
g_animateCameraOrientation
g_animatorDebug
g_assertWhenVisTableNotUpdatedForNumFrames “255?
g_autoAimManagerDebug
g_autoAssignTeams “1?
g_autoReviveTime “7?
g_avmine_limit “3?
g_battleDust_debug
g_battleDust_effect “misc.battledust.light”
g_battleDust_enable
g_battleDust_reload
g_blinding_flashbangRecoveryDelayFrac “0.29?
g_blinding_timeBetweenFlashbangAndKill “5?
g_blood “1?
g_bodyDamage_log
g_bodyDamage_reload
g_bodyDestruction_debug
g_bodyDestruction_debugFilter
g_bodyDestruction_reload
g_breakageFadeDelay “6?
g_breakageFadeTime “6?
g_breakagelog
g_breakageMinAxisInertia “1?
g_breakageNoDebrisCollisions
g_breakageTreeDec
g_breakageTreeInc
g_breakageTreeIncGlass
g_breakageTreeMax
g_breakage_debug
g_breakage_mem_limit
g_breakage_particles_limit “80?
g_breakImpulseScale “1?
g_breaktimeoutframes “140?
g_buddyMessagesIngame “1?
g_bulletPenetrationDebug
g_bulletPenetrationDebugTimeout “8?
g_bulletPenetrationEnable “1?
g_callEnsureBestHost
g_CarryObjective_watchLvl
g_charactersDbaManagementDebug
g_charactersDbaManagementEnable “1?
g_claymore_limit “3?
g_cloakBlendSpeedScale “1?
g_cloakRefractionScale “1?
g_CombiCaptureObjective_watchLvl
g_CombiCaptureObjective_watchTerminalSìgnalPlayers
g_combinedFire_maxTimeBetweenWeapons “7?
g_corpseManager_hologramToCorpseRatio “2?
g_corpseManager_maxNum “6?
g_corpseManager_thermalHeatFadeDuration “20?
g_corpseManager_thermalHeatMinValue “0.22?
g_corpseMinDistance “20?
g_corpseMinTime “8?
g_corpsePollTime “1?
g_corpseUnseenTime “2?
g_craigNetworkDebugLevel
g_CTFScoreElement_watchLvl
g_data_centre_config “dallas”
g_deathCam “1?
g_deathCamSP.dofDistanceSpeed “75?
g_deathCamSP.dofRange “20?
g_deathCamSP.dofRangeNoKiller “5?
g_deathCamSP.dofRangeSpeed “10?
g_deathCamSP.dof_enable “1?
g_deathCamSP.enable “1?
g_deathCamSP.updateFrequency “0.1?
g_deathReloadDelay “10?
g_debugaimlook
g_debugCollectableEnergyPoints
g_debugCollisionDamage
g_debugDirectMPMenu
g_DebugDrawPhysicsAccess
g_debugFakeHits
g_debugHardwareMouse
g_debugHitReacts
g_debugHits
g_debugLongTermAwardDays “182?
g_debugMines
g_debugNetPlayerInput
g_debugOffsetCamera
g_debugSaveLoadMemory
g_debugSpawnPointsRegistration
g_debug_entity_clustering
g_debug_entity_clustering_radius “10?
g_debug_fscommand
g_debug_spawning_visually
g_debug_spawn_mode “2?
g_debug_stats
g_dedicatedClientInput_commitSuicide
g_dedicatedClientInput_showDebugText
g_defaultItemRespawnTimer “5?
g_deferredviewsystemupdate
g_defiant_lowHealthFraction “0.25?
g_defiant_timeAtLowHealth “1?
g_delayQuitTime “5?
g_demiGodRevivesAtCheckpoint “1?
g_detachCamera
g_detachedCameraDebug
g_detachedCameraMoveSpeed “6?
g_detachedCameraRotateSpeed “1.5?
g_detachedCameraTurboBoost “4?
g_difficultyHintSystem “2?
g_difficultyLevel “2?
g_difficultyLevelLowestPlayed “2?
g_difficultyRadius “300?
g_difficultyRadiusThreshold “5?
g_difficultySaveThreshold “5?
g_DisableCollisionDamage
g_DisableScoring
g_disable_OpponentsDisconnectedGameEnd
g_displayCheckpointName
g_displayDbgText_actorState
g_displayDbgText_hud
g_displayDbgText_perk
g_displayDbgText_plugins
g_displayDbgText_pmv
g_displayDbgText_psGuns
g_displayDbgText_silhouettes
g_displayIgnoreList “1?
g_displayPlayerDamageTaken
g_distanceForceNoIk “35?
g_distanceForceNoLegRaycasts “5?
g_dlcPurchaseOverwrite
g_droppedItemVanishTimer “45?
g_dummyPlayersFire
g_dummyPlayersJump “0.5?
g_dummyPlayersMove
g_dump_stats
g_EAWhiteBuild
g_ec_enable “1?
g_ec_extent “2?
g_ec_radiusScale “2?
g_ec_removeThreshold “20?
g_ec_volume “0.75?
g_enableActorLuaCache “1?
g_EnableDevMenuOptions
g_enableFriendlyAIHits
g_enableFriendlyFallAndPlay
g_enableFriendlyPlayerHits “1?
g_enableInitialLoadoutScreen “1?
g_enableInitialLoginScreen “1?
g_enableitems “1?
g_enableLanguageSelectionMenu “1?
g_enableloadingscreen
g_EnableLoadSave “1?
g_enablePoolCache “1?
g_enableSlimCheckpoints
g_energy_scale_income “1?
g_energy_scale_price
g_EPD
g_explosion_materialFX_raycastLength “1?
g_fallAndPlayThreshold “50?
g_fillReservationSlots
g_flashBangFriends
g_flashBangMinFOVMultiplier “0.75?
g_flashBangMinSpeedMultiplier “0.2?
g_flashBangNotInFOVRadiusFraction “0.66?
g_flashBangSelf “1?
g_flashBangSpeedMultiplierFallOffEase “5?
g_flashrenderingduringloading
g_flushed_minDistanceActorTravelledSquared “25?
g_flushed_timeBetweenGrenadeBounceAndSkillKill “4?
g_flyCamLoop
g_footstepSoundMaxDistanceSq “900?
g_FootstepSoundsDebug
g_FootstepSoundsFollowEntity “1?
g_forcedReviveTime “14?
g_forceFastUpdate
g_forceItemRespawnTimer
g_forceNetLimbo
g_forceWeapon “-1?
g_fovToRotationSpeedInfluence
g_fpDbaManagementDebug
g_fpDbaManagementEnable
g_fraglead “1?
g_fraglimit
g_friendlyfireratio
g_friendlyLowerItemMaxDistance “10?
g_frontEndRequiredEPD “3?
g_gameFXSystemDebug
g_gameIntersectionTestQuota “6?
g_gameplayAnalyst
g_gameRayCastQuota “16?
g_gameRules_minPlayerWarningTimerLength “15000?
g_gameRules_postGame_HUDMessageTime “3?
g_gameRules_postGame_ScoreboardTime “4?
g_gameRules_postGame_Top3Time “4?
g_gameRules_skipStartTimer
g_gameRules_startTimerLength “15?
g_gameRules_startTimerMinPlayers “2?
g_gameRules_startTimerMinPlayersPerTeam “1?
g_gameRules_startTimerOverrideWait “30?
g_gameRules_startTimerPlayersRatio “0.5?
g_gamespy_email
g_gamespy_loginUI “1?
g_gamespy_password
g_gamespy_unique_nick
g_generateAnimPairFile
g_giveCollectableEnergyPoints
g_glassAutoShatter
g_glassAutoShatterMinArea “0.5?
g_glassAutoShatterOnExplosions
g_glassForceTimeout
g_glassForceTimeoutSpread
g_glassMaxPanesToBreakPerFrame
g_glassNoDecals
g_godMode
g_gotYourBackKill_FOVRange “45?
g_gotYourBackKill_targetDistFromFriendly “5?
g_grabLog
g_groundAlignAll “1?
g_groundeffectsdebug
g_guardian_maxTimeSìnceLastDamage “1?
g_hasWindowFocus “1?
g_hideArms
g_hitDeathReactions_debug
g_hitDeathReactions_disableRagdoll
g_hitDeathReactions_disable_ai “1?
g_hitDeathReactions_dumpAssetUsage
g_hitDeathReactions_enable “1?
g_hitDeathReactions_logReactionAnimsOnLoading
g_hitDeathReactions_reload
g_hitDeathReactions_streaming “2?
g_hitDeathReactions_useLuaDefaultFunctions
g_holdObjectiveDebug
g_HoldObjective_secondsBeforeStartForSpawn “8?
g_hologram_initialNoMovementCheckTime “0.2?
g_hologram_maxBlockedTime “0.2?
g_hologram_maxNumber “10?
g_hologram_negligibleMovementSqrd “0.001?
g_hologram_spawnOffsetDist “1.5?
g_hologram_spawnRayHeight “2?
g_hostMigrationEnsureBestHostDelayTime “10?
g_hostMigrationResumeTime “3?
g_hostMigrationServerDelay
g_hostMigrationUseAutoLobbyMigrateInPrivateGames
g_idleKickTime “120?
g_ignoreDLCRequirements
g_immersive “1?
g_impulseHandler_reload
g_infiniteAmmo
g_infiniteSuitEnergy
g_instantKillDamageThreshold “-1?
g_intervention_timeBetweenZoomedAndKill “1?
g_inventoryExplosivesCapacity “6?
g_inventoryGrenadesCapacity “3?
g_inventoryNoLimits
g_inventoryWeaponCapacity “2?
g_joint_breaking “1?
g_KingOfTheHillObjective_watchLvl
g_landingBobLandTimeFactor “0.1?
g_landingBobTimeFactor “0.2?
g_language “english”
g_levelfadein_levelload “4?
g_levelfadein_quickload “2?
g_loadMod
g_loadoutServerControlled
g_loadoutUsePerkTiers
g_loadPlayerModelOnLoad “1?
g_loadSave
g_localPacketRate “50?
g_LogDamage
g_logPrimaryRound “1?
g_logSuitActions
g_logSuitArmourDamageAbsorption
g_logSuitEnergyNetworking
g_MatchmakingBlock
g_MatchmakingVersion “5620?
g_maxHealthMultiplier “1?
g_maximumDamage “-1?
g_mechanismMgrLog
g_mechanismMgrWatch
g_messageOfTheDay
g_minplayerlimit “6?
g_minteamlimit “1?
g_modevarivar_disableKillCam
g_modevarivar_disableNanosuit
g_modevarivar_disableSpectatorCam
g_modevarivar_proHealth_frac “0.75?
g_modevarivar_proHud
g_moveDetachedCamera
g_movementTransitions_debug
g_movementTransitions_enable “1?
g_movementTransitions_log
g_movementTransitions_reload
g_mpAllSeeingRadar
g_mpAllSeeingRadarSv
g_MPCoverAndLean
g_mpCullShootProbablyHits “1?
g_mpDisableRadar
g_mpHeadshotsOnly
g_mpKickableCars “1?
g_MPLedgeGrabbing “1?
g_mpLoaderScreenMaxTime “25?
g_mpLoaderScreenMaxTimeSoftLimit “15?
g_mpNoEnemiesOnRadar
g_mpRegenerationRate
g_mp_as_DefendersMaxHealth “180?
g_multikillTimeBetweenKills “5?
g_multiplayerDefault “1?
g_multiplayerEnableVehicles “1?
g_multiplayerModeOnly
g_muzzleFlashCull “1?
g_muzzleFlashCullDistance “30000?
g_nanoGlassPostEffect “1?
g_nanoSuitDisableSprintDamageTaken “20?
g_nanoSuitDisableSprintTime “0.5?
g_nanoSuitEnableSuitShapeDeformation “1?
g_nanoSuitMenuToggleTime
g_neverFlagging_maxMatchTimeRemaining “10?
g_nextlevel
g_no_breaking_by_objects
g_no_secondary_breaking
g_numLives “3?
g_objectivesTimeScale “1?
g_officialServer
g_persistantStats_gamesCompletedFractionNeeded “0.5?
g_playerEnableDedicatedInput “1?
g_playerFallAndPlay
g_playerInteractorRadius “1.8?
g_playerLodRatio “80?
g_playerLowHealthThreshold “20?
g_playerMidHealthThreshold “60?
g_playersWithDisabledDedicatedInputCrouch
g_playerUsesDedicatedInput
g_post3DRendererDebug
g_post3DRendererDebugGridSegmentCount “10?
g_postEffect.FilterGrain_Amount
g_postEffect.FilterRadialBlurring_Amount
g_postEffect.FilterRadialBlurring_Radius “1?
g_postEffect.FilterRadialBlurring_ScreenPosX “0.5?
g_postEffect.FilterRadialBlurring_ScreenPosY “0.5?
g_postEffect.Global_User_Brightness “1?
g_postEffect.Global_User_ColorC
g_postEffect.Global_User_ColorHue
g_postEffect.Global_User_ColorK
g_postEffect.Global_User_ColorM
g_postEffect.Global_User_ColorY
g_postEffect.Global_User_Contrast “1?
g_postEffect.Global_User_Saturation “1?
g_postEffect.HUD3D_FOV
g_postEffect.HUD3D_Interference
g_pp_scale_income “1?
g_pp_scale_price “1?
g_preroundtime “8?
g_presaleUnlock
g_presaleURL “http://crytek.com”
g_procedural_breaking “1?
g_ProcessOnlineCallbacks “1?
g_ProjectilePathDebugGfx
g_PSTutorial_Enabled “1?
g_punishFriendlyDeaths “1?
g_radialBlur “1?
g_rejectEffectCullDistance “625?
g_rejectEffectVisibilityCull “1?
g_reloadActionMaps
g_reloadGameRules
g_requestPickupDelay “1?
g_resetActionmapOnStart
g_revivetime “7?
g_roundlimit “30?
g_roundScoreboardTime “7?
g_roundStartTime “10?
g_roundtime “2.5?
g_saveLoadBasicEntityOptimization “1?
g_saveLoadDumpEntity
g_saveLoadUseExportedEntityList “1?
g_scoreLimit “3?
g_scoreLimitOverride
g_serverImageUrl
g_setActorModelFromLua
g_setcontrollerlayout
g_setlevelstat
g_showIdleStats
g_showShadowChar
g_showUpdateState
g_SìmpleEntityBasedObjective_watchLvl
g_skipAfterLoadingScreen
g_skipIntro
g_spawndeathdist “20?
g_spawn_conflict_clustering_radius “7?
g_spawn_ctfFlagAvoidDist “30?
g_spawn_enemyDistLevelSìzeDivider “6?
g_spawn_explosiveSafeDist “7?
g_spawn_lastKillerDist “30?
g_spawn_lastSpawnDist “10?
g_spawn_recentSpawnTimer “2.5?
g_spawn_timeToRetrySpawnRequest “0.4?
g_spawn_vistable_maxDistToAltSpawnEntity “4?
g_spawn_vistable_numAreaTestsPerFrame “20?
g_spawn_vistable_numLineTestsPerFrame “3?
g_spawn_vistable_show
g_spectacularKill.debug
g_spectacularKill.maxDistanceError “2?
g_spectacularKill.maxHeightBetweenActors “0.2?
g_spectacularKill.minKillerToTargetDotProduct
g_spectacularKill.minTimeBetweenKills “1?
g_spectacularKill.minTimeBetweenSameKills “10?
g_spectacularKill.sqMaxDistanceFromPlayer “900?
g_spectacularKill_reload
g_spectate_cctv_RotScale “5?
g_spectate_Debug
g_spectate_DisableCCTV
g_spectate_DisableDead
g_spectate_DisableFollow
g_spectate_DisableFree “1?
g_spectate_DisableManual “1?
g_spectate_DisableSpawnOptOut “1?
g_spectate_TeamOnly “1?
g_spectatorcollisions “1?
g_stanceTransitionSpeed “15?
g_STAPCameraAnimation “1?
g_stapEnable “1?
g_stapLayer “5?
g_startFirstTime “1?
g_statisticsMode “2?
g_stereoIronsightEyeDistance “0.0064?
g_stereoIronsightWeaponDistance “0.375?
g_suddendeathtime “30?
g_SuitModeSlowMotionRatio “1?
g_SurvivorOneVictoryConditions_watchLvl
g_syncClassRegistry
g_teamDifferentiation “1?
g_teamlock “2?
g_telemetryConfig “MP”
g_telemetryDisplaySessionId
g_telemetryEnabledSP
g_telemetryEntityClassesToExport
g_telemetrySampleRateBandwidth “3?
g_telemetrySampleRateMemory “2?
g_telemetrySampleRatePerformance “1?
g_telemetrySampleRateSound “-1?
g_telemetry_compression_level “2?
g_telemetry_compression_mem_level “3?
g_telemetry_compression_window_bits “24?
g_telemetry_compress_gamelog “1?
g_telemetry_drawcall_budget “2000?
g_telemetry_enabled “1?
g_telemetry_gameplay_copy_to_global_heap “1?
g_telemetry_gameplay_enabled “1?
g_telemetry_gameplay_gzip “1?
g_telemetry_gameplay_save_to_disk “1?
g_telemetry_logging
g_telemetry_memory_display
g_telemetry_memory_size_mp “1048576?
g_telemetry_memory_size_sp
g_telemetry_mp_upload_delay “5?
g_telemetry_onlyInGame “1?
g_telemetry_port “80?
g_telemetry_serialize_method “1?
g_telemetry_server “lb.crysis2.ea.com”
g_telemetry_serverPath “/mycrysislite_dev/telemetry”
g_telemetry_serverPathSP “/~steven/telemetry”
g_telemetry_transaction_recording
g_telemetry_upload_errorlogs “1?
g_telemetry_upload_gamelogs “2?
g_telemetry_xp_event_send_interval “1?
g_tentacle_joint_limit “-1?
g_testMuteTeam
g_testTeamBalancing
g_thermalVisionDebug
g_timelimit “60?
g_timelimitextratime
g_tk_punish “1?
g_tk_punish_limit “5?
g_tpdeathcam_camCollisionRadius “0.2?
g_tpdeathcam_camDistFromPlayer “2.2?
g_tpdeathcam_camHeightTweak “-0.02?
g_tpdeathcam_collisionEpsilon “0.001?
g_tpdeathcam_dbg_alwaysOn
g_tpdeathcam_dbg_gfxTimeout
g_tpdeathcam_directionalFocusGroundTestLen “0.5?
g_tpdeathcam_lookDistWhenNoKiller “10?
g_tpdeathcam_maxBumpCamUpOnCollide “2?
g_tpdeathcam_testLenIncreaseRestriction “0.3?
g_tpdeathcam_zVerticalLimit “0.983?
g_translationPinningEnable “1?
g_tree_cut_reuse_dist “0.35?
g_trooperBankingMultiplier “1?
g_trooperTentacleAnimBlend
g_TweakProfile “Standard”
g_updateRichPresenceInterval “15?
g_useDedicatedLeaderboards “1?
g_useHitReactController “1?
g_useHitSoundFeedback “1?
g_useOnlineServiceForDedicated “1?
g_useProfile “1?
g_userNeverAutoSìgnsIn
g_useSkillKillSoundEffects
g_useXMLCPBinForSaveLoad “1?
g_victoryConditionsDebugDrawResolution
g_visibilityTimeout
g_visibilityTimeoutTime “30?
g_watchSuitAllEnergyLevels
g_wavesLimit “3?
g_writeUserDataInterval “0.25?
g_XMLCPBAddExtraDebugInfoToXmlDebugFiles
g_XMLCPBGenerateXmlDebugFiles
g_XMLCPBSìzeReportThreshold “2048?
g_XMLCPBUseExtraZLibCompression “1?
g_xpMultiplyer “1?
http_startserver
http_stopserver
hud_2DtestRenderType
hud_alloc_show
hud_allowMouseInput “1?
hud_aspectCorrection
hud_battlelog_debug
hud_battlelog_enableFlashReadback “1?
hud_battlelog_iconOffset
hud_battlelog_iconPadding “5?
hud_battlelog_pause
hud_battlelog_queueSìzeBeforeFast “3?
hud_battlelog_test
hud_battlelog_timeMuliplier_fast “1.3?
hud_battlelog_timeMuliplier_slow “2?
hud_boot_enableForMP
hud_capturing_debug
hud_capturing_timeToExplode “3?
hud_cgf_positionBase “1?
hud_cgf_positionRightScale
hud_cgf_positionScaleFOV
hud_cgf_positionUpScale
hud_chatlog_debug
hud_chatlog_pause
hud_chatlog_queueSìzeBeforeFast “3?
hud_chatlog_timeMuliplier_fast “1.3?
hud_chatlog_timeMuliplier_slow “2?
hud_clearinteractionmsg
hud_cmdClearDebugState
hud_colorLine “4481854?
hud_colorOver “14125840?
hud_colorText “12386209?
hud_ContextualHealthIndicator
hud_controllerMouse_speed “250?
hud_createStateWithSìngleObject
hud_Crosshair “1?
hud_CrosshairHideOnReload “1?
hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier “2?
hud_CrosshairMinSpread “0.5?
hud_CrosshairSpreadMultiplier “10?
hud_CrosshairUseSmoothSpread “1?
hud_Crosshair_blinkin_endrate “0.05?
hud_Crosshair_blinkin_startrate “0.1?
hud_Crosshair_blinkout_endrate “0.05?
hud_Crosshair_blinkout_startrate “0.5?
hud_Crosshair_debug
hud_Crosshair_ironsight_fadeInDelay “0.05?
hud_Crosshair_ironsight_fadeInTime “0.2?
hud_Crosshair_ironsight_fadeOutTime “0.12?
hud_Crosshair_laser_fadeInTime “0.2?
hud_Crosshair_laser_fadeOutTime “0.2?
hud_Crosshair_shotgun_spreadMultiplier “2.2?
hud_crosshair_triggerCantFire
hud_Crosshair_underradar_flashcount “3?
hud_Crosshair_underradar_flashtime “1?
hud_ctrlZoomMode
hud_customtextmsg
hud_customtext_afterTextFadeAnimDelay “0.5?
hud_customtext_initialAnimDelay “0.5?
hud_DeathRedScreen “1?
hud_debugActiveStates
hud_debugDrawAssets
hud_debugDrawAssets_search
hud_DebugFrontEnd
hud_detach
hud_detector_detonationDelayFlashRate “3?
hud_DMode
hud_dogtagsDbgDrawSpawnImpulseHelpers
hud_dogtagsEnable “1?
hud_dogtagsHUDPopupEnable “1?
hud_dogtagsSpawnDirectionalBump “0.25?
hud_dogtagsSpawnHeightBump “0.8?
hud_dogtagsSpawnImpulseAngDegZ
hud_dogtagsSpawnImpulseMag “3?
hud_double_taptime “0.25?
hud_DPad_visual_time “1?
hud_drawCentreOfScreen
hud_drawSafeAreas
hud_enable_tutorial_box “1?
hud_errors_designer_warnings
hud_errors_show
hud_faderDebug
hud_fakeGameStateNotify
hud_fakelowenergy
hud_fakeobjectives
hud_fakePerks
hud_fakeradardata
hud_fakeRankMessages
hud_fakeScores
hud_faketransmission
hud_fakeweaponinfo
hud_fakeXP
hud_findDeepestWorkingPathOnGetVariableFail
hud_forceDrawAllAssets
hud_forceLowAmmoOn
hud_hide
hud_hideMenus
hud_hitIndicators_depth “0.4?
hud_hitIndicators_forceShow
hud_hitIndicators_timeOnScreen “1.5?
hud_inputprompts_dropPromptTime “3?
hud_inputprompts_enabled “1?
HUD_interactiveSafeAreas
hud_InterestPointsMaxDist “60?
hud_InterestPointsMaxDistSìze “0.75?
hud_InterestPointsMinDist “2?
hud_InterestPointsMinDistSìze “2?
hud_InterestPointsPingDistance “80?
hud_InterestPointsQueryRate “1?
hud_InterestPointsRadius “50?
hud_leavingBattleAreaToggle
hud_localize_ws_instead
hud_lockless_buffer_size “300000?
hud_lowAmmoOn_timesOut
hud_mapEnable “1?
hud_messages_bracketsClosingSpeedScale “1?
hud_messages_bracketsInterpolateMethod “5?
hud_messages_bracketsInterpolateScalar “100?
hud_messages_bracketsOpeningSpeedScale “1?
hud_messages_debug
hud_messages_queueSìzeBeforeFast “3?
hud_messages_speedScale “1?
hud_messages_timeMuliplier_fast “1.5?
hud_messages_timeMuliplier_slow “1?
hud_minimapLevelsAlphaToUpdate “0.05?
hud_minimapLevelsDebug
hud_minimapLevelsEnable “1?
hud_minimapLevelsZToUpdate “0.2?
hud_minimapOverrideScale
hud_mpHasOwnAssets “1?
hud_mpObjectives_atEdgeFixedDepthValue
hud_mpObjectives_atEdgeUseFixedDepth
hud_mpObjectives_boxHeight “0.85?
hud_mpObjectives_boxWidth “0.7?
hud_mpObjectives_chamfering “1?
hud_mpObjectives_chamferRadius “0.3?
hud_mpObjectives_debug
hud_mpObjectives_globalScale “1.2?
hud_mpObjectives_iconRotate “1?
hud_mpObjectives_shrinkWithDistance
hud_mpObjectives_shrinkWithDistanceEdge
hud_navPath_autoClearAtEnd
hud_navPath_autoClearDistance “5?
hud_navPath_compassDistance “12?
hud_navPath_debugDraw
hud_navPath_enable
hud_navPath_maxPoints “100?
hud_navPath_minSegmentLength “0.5?
hud_navPath_segmentLengthIncrease “1?
hud_navPath_smoothLevel “4?
hud_navPath_updateDistance “2?
hud_objectiveIcons_attachToAllBullets
hud_objectiveIcons_flashTime “1.6?
hud_objectiveLeadingMode “1?
hud_ObjectiveRangeDistance “100?
hud_om_debug
hud_onshot_enabled “1?
hud_onshot_radarEnabled
hud_pc_invite_debug
hud_pc_invite_test
hud_perk_debug
hud_perk_deploymentIconScale “100?
hud_perk_iconFlashRate “3?
hud_perk_speedMuliplier “1?
hud_posteffects_enable “1?
hud_prematch_debug
hud_quitAfterTest
hud_radarAimTimeToSpotOnRadar “0.5?
hud_radarDebug
hud_radarOnShootTimeOnRadar “3?
hud_radarOverrideMapRotation
hud_radarOverrideMapScale
hud_radarOverrideScale
hud_radarScaleMP “15?
hud_radarScaleSP “35?
hud_radarSpottedTimeOnRadar “5?
hud_radarSweepSpeed “0.7?
hud_radarSweepVisibleDistance “200?
hud_radarTypeMP “1?
hud_radar_ShowRadarBg
hud_reload
hud_sb_debug
hud_scores_debug
hud_scores_queueSìzeBeforeFast “3?
hud_scores_showX
hud_scores_timeMuliplier_fast “1.3?
hud_scores_timeMuliplier_slow “2?
hud_setActiveState
HUD_setCustomSafeArea
hud_setinteractionmsg
hud_skipLoadingAssets
hud_spotting_enabled “1?
hud_startPaused “1?
hud_stereo_icon_depth_multiplier “1?
hud_stereo_maxDist “10?
hud_stereo_minDist “0.1?
hud_stereo_multiplier “1?
hud_stereo_objective_icon_depth “500?
hud_subtitles
hud_tagging_colour_alerted_b
hud_tagging_colour_alerted_g “0.761719?
hud_tagging_colour_alerted_r “1?
hud_tagging_colour_combat_b
hud_tagging_colour_combat_g
hud_tagging_colour_combat_r “1?
hud_tagging_duration “10?
hud_tagging_duration_assaultDefenders “10?
hud_tagging_enabled “1?
hud_tagnames_debug
hud_tagnames_debugdata
hud_tagnames_debugZDepths
hud_tagnames_disable
hud_tagnames_EnemyLockOnDuration “0.5?
hud_tagnames_EnemyTimeUntilLockObtained “0.4?
hud_tagnames_FadeInOutDuringEnemyLock “1?
hud_tagnames_ForceDraw
hud_tagnames_forceZSwap
hud_tagnames_incrementFrame
hud_tagnames_occludeAll
hud_tagnames_occludeBoxTest
hud_tagnames_occludedEnemyShowArrows
hud_tagnames_occludedFriendlyShowArrows
hud_tagnames_occlude_debug
hud_tagnames_occlude_debugGraphics
hud_tagnames_occlusionCylinderWidth “0.5?
hud_tagnames_randomiseIsSpeaking
hud_tagnames_RankFontSìze “14?
hud_tagnames_scale_farDist “100?
hud_tagnames_scale_farScale “0.2?
hud_tagnames_scale_maxScaleGlobal “1?
hud_tagnames_scale_midDist “20?
hud_tagnames_scale_midScale “0.8?
hud_tagnames_scale_minScaleGlobal “1?
hud_tagnames_scale_nearDist “1?
hud_tagnames_scale_nearScale “1?
hud_tagnames_showOverCorpses “1?
hud_tagnames_ThroughGeom_dead
hud_tagnames_ThroughGeom_enemies
hud_tagnames_ThroughGeom_friendies “1?
hud_tagnames_useOcclusion “1?
hud_tagnames_zoffset_farDist “350?
hud_tagnames_zoffset_farOffset “0.18?
hud_tagnames_zoffset_midDist “8?
hud_tagnames_zoffset_midOffset “0.18?
hud_tagnames_zoffset_nearDist “1?
hud_tagnames_zoffset_nearOffset “0.18?
hud_tagname_rankTextColourEnemies
hud_tagname_rankTextColourFriends
hud_tagname_rankTextColourFriendSquad
hud_test
hud_testDone
hud_test_iterateResolutions
hud_test_iterateSafeAreas “1?
hud_test_takeScreenShots
hud_test_timeBetweenTestScreenShots “2?
hud_threats_setLookAtThreat
hud_threat_debug
hud_threat_distanceAboveThreat “-0.1?
hud_threat_radius “0.4?
hud_threat_showLocalPlayersAfterXTime “1?
hud_threat_stopGrenadesExploding
hud_threat_useRotationFromPlayer “1?
hud_threat_useScaledThreatLocation
hud_throttle
hud_UseFlashFrontEndLoading
hud_warningDisplayTimeMP “0.1?
hud_warningDisplayTimeMP_lowEnergy “0.2?
hud_warningDisplayTimeSP “2?
hud_WeaponInfo_changeFiremodeDisplayTime “3?
hud_WeaponInfo_changeWeaponDisplayTime “3?
hud_WeaponSelectDisplayTime “2?
h_drawSlippers
h_useIK “1?
IgnoreAllAsserts
i_auto_turret_target “1?
i_auto_turret_target_tacshells
i_debuggun_1 “ai_statsTarget”
i_debuggun_2 “ai_BehaviorStatsTarget”
i_debug_itemparams_memusage
i_debug_mp_flowgraph
i_debug_projectiles
i_debug_recoil
i_debug_sounds
i_debug_spread
i_debug_turrets
i_debug_weaponActions
i_debug_weaponparams_memusage
i_debug_zoom_mods
i_dogtag_constantorientation
i_dogtag_gravity “-9.8?
i_dogtag_lifetime “60?
i_dogtag_minBounceVel “0.3?
i_dogtag_minVel “0.2?
i_dogtag_nopathalign “1?
i_dogtag_normalX
i_dogtag_normalY
i_dogtag_normalZ “1?
i_dogtag_noroll “1?
i_dogtag_nospin
i_dogtag_pierceability “15?
i_dogtag_size “0.05?
i_dogtag_thickness “0.05?
i_dogtag_useparticlephysics “1?
i_dropitem
i_dump_ammo_pool_stats
i_enable_auto_weapon_lowering
i_failedDetonation_lifetime “1?
i_failedDetonation_speedMultiplier “0.15?
i_fastSelectMultiplier “4?
i_giveallitems
i_giveammo
i_givedebugitems
i_giveitem
i_grenade_showTrajectory
i_hmg_detachWeaponAnimFraction “0.55?
i_hmg_impulseLocalDirection_x “1?
i_hmg_impulseLocalDirection_y
i_hmg_impulseLocalDirection_z
i_inventory_capacity “64?
i_itemSystemDebugMemStats
i_laser_hitPosOffset “0.1?
i_lighteffects “1?
i_listitems
i_lying_item_limit “64?
i_particleeffects “1?
i_precache “1?
i_rejecteffects “1?
i_reload
i_saveweaponposition
i_soundeffects “1?
i_staticfiresounds “1?
i_useCharacterAttachments “1?
join_game
kc_bulletCamOffsetX
kc_bulletCamOffsetY “-0.3?
kc_bulletCamOffsetZ “0.06?
kc_bulletHoverDist “4?
kc_bulletHoverTime “1?
kc_bulletHoverTimeScale “0.01?
kc_bulletPostHoverTimeScale “1?
kc_bulletRiflingSpeed “6.5?
kc_bulletSpeed “100?
kc_bulletTravelTimeScale “0.5?
kc_bulletZoomDist “0.5?
kc_bulletZoomOutRatio “1?
kc_bulletZoomTime “0.02?
kc_cameraCollision “1?
kc_cameraRaiseHeight “1?
kc_debug
kc_debugSkillKill
kc_debugStressTest
kc_debugVictimPos
kc_debugWinningKill
kc_enable “1?
kc_grenadeSmoothingDist “10?
kc_gunshipCamDist “10?
kc_gunshipCamHeight
kc_kickInTime “2?
kc_largeProjectileDistance “0.625?
kc_largeProjectileHeightOffset “0.18?
kc_length “5?
kc_maxFramesToPlayAtOnce “10?
kc_memStats
kc_perkCamOffsetX “-3?
kc_perkCamOffsetY
kc_perkCamOffsetZ “18?
kc_playbackSyncDelay
kc_projectileDistance “0.3?
kc_projectileHeightOffset “0.05?
kc_projectileMinimumVictimDist “4.3?
kc_projectileVictimHeightOffset “0.65?
kc_skillKillLength “4?
kc_smoothing “0.05?
kick
kickid
kill
lastinv
load
loadactionmap
LoadConfig
loadLastSave
loadOnlineAttributes
loadProfile
log_IncludeTime “1?
log_Module
log_SpamDelay
log_tick
log_Verbosity “3?
log_VerbosityOverridesWriteToFile “1?
log_WriteToFile “1?
log_WriteToFileVerbosity “3?
lua_CodeCoverage
lua_debugger
lua_debugger_show
lua_dump_coverage
lua_dump_state
lua_garbagecollect
lua_reload_script
lua_stackonmalloc
lua_StopOnError
map
mc_entity
memDumpAllocs
MemInfo
memReplayAddSìzerTree
memReplayDumpSymbols
memReplayInfo
memReplayLabel
memReplayPause
memReplayResume
memReplayStop
memResetAllocs
MemStats
MemStatsMaxDepth “4?
MemStatsThreshold “32000?
menu_addWarning
menu_cmd
menu_cmdbuffer_DebugBuffer
menu_cmdbuffer_FEBackground
menu_cmdbuffer_FEMainUI
menu_cmdbuffer_FEWarnings
menu_cmdbuffer_FriendsPopups
menu_cmdbuffer_VideoBuffer
menu_debugScreenStack
menu_debugWatches
menu_dogtagsMenuEnable “1?
menu_dogtagsMenuLocalDurationOn “2?
menu_dogtagsMenuLocalDurationWait “15?
menu_dogtagsMenuTempDurationOn “2?
menu_dogtagsMenuTempDurationWait “5?
menu_dogtagsUnlockAll
menu_friends_menus_debug
menu_gotoPage
menu_hostMigration
menu_list_loading_hints
menu_namesAsWs
menu_newDisplayFlagsSet
menu_refreshPage
menu_serverListTest_addAllServers
menu_serverListTest_numServers “30000?
menu_serverListTest_serversIncrements “200?
menu_useTestData
mfx_Debug
mfx_DebugFlowGraphFX
mfx_DebugVisual
mfx_DebugVisualFilter
mfx_Enable “1?
mfx_EnableAttachedEffects “1?
mfx_EnableFGEffects “1?
mfx_ParticleImpactThresh “2?
mfx_pfx_maxDist “35?
mfx_pfx_maxScale “1.5?
mfx_pfx_minScale “0.5?
mfx_RaisedSoundImpactThresh “3.5?
mfx_Reload
mfx_ReloadFGEffects
mfx_SerializeFGEffects “1?
mfx_SoundImpactThresh “1.5?
mfx_Timeout “0.01?
mov_debugCamShake
mov_debugEvents
mov_goToFrame
mov_NoCutscenes
mov_overrideCam
mov_useCam
mp_ctfParams.carryingFlag_SpeedScale “0.8?
mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost “0.45?
mp_extractionParams.carryingTick_EnergyCostPerHit “0.05?
mp_extractionParams.carryingTick_SpeedScale “0.8?
name
net_backofftimeout “360?
net_breakage_sync_entities
net_bw_aggressiveness “0.5?
net_channelstats
net_check_for_patch
net_connectivity_detection_interval “1?
net_defaultChannelBitRateDesired “200000?
net_defaultChannelBitRateToleranceHigh “0.001?
net_defaultChannelBitRateToleranceLow “0.5?
net_defaultChannelIdlePacketRateDesired “0.05?
net_defaultChannelPacketRateDesired “50?
net_defaultChannelPacketRateToleranceHigh “2?
net_defaultChannelPacketRateToleranceLow “0.1?
net_disconnect_on_rmi_error
net_download_patch
net_dump_object_state
net_enable_tfrc
net_enable_voice_chat “1?
net_enable_watchdog_timer
net_gamespy_voip_enable “1?
net_gamespy_voip_logging
net_gamespy_voip_loopback
net_gamespy_voip_threshold “0.05?
net_highlatencythreshold “0.5?
net_highlatencytimelimit “1.5?
net_inactivitytimeout “30?
net_inactivitytimeoutDevmode “30?
net_initLobbyServiceToLan
net_input_dump
net_input_trace
net_install_patch
net_keepalive_time “10?
net_lanbrowser
net_lan_scanport_first “64087?
net_lan_scanport_num “5?
net_lobby_default_port “64090?
net_lobby_gamespy_connection_wait_timeout “60000?
net_lobby_gamespy_online_port “64100?
net_lobby_gamespy_symmetrical_friends “1?
net_log “1?
net_log_remote_methods
net_maxpacketsize “1000?
net_minMicrophoneNotificationInterval “1?
net_minTCPFriendlyBitRate “30000?
net_nat_type “Uninitialized”
net_new_queue_behaviour “1?
net_next_map
net_onlyListGameServersContainingText
net_packetsendrate “20?
net_packet_read_debug_output
net_pb_cl_enable
net_pb_sv_enable
net_phys_debug
net_phys_lagsmooth “0.1?
net_phys_pingsmooth “0.1?
net_ping_time “5?
net_profile_budget_logging
net_profile_budget_logname “profile_net_budget.log”
net_profile_enable
net_profile_logging
net_profile_logname “profile_net.log”
net_profile_show_socket_measurements
net_profile_socket_budget “256?
net_profile_worst_num_channels “15?
net_remotetimeestimationwarning
net_rtt_convergence_factor “995?
net_safetysleeps
net_scheduler_debug
net_setOnlineMode
net_set_cdkey
net_show_matchmaking_tasks
net_stats_login
net_stats_pass
net_UseDeprecatedVoiceSystem “1?
net_voice_lead_packets “5?
net_voice_proximity
net_voice_trail_packets “5?
open_url
performance_profile_logname “performance.log”
perk
perkActivateTeamPerk
perkLock
perks
perksClear
perkTier
perkUnlock
perk_alienGunship_debugInfo
perk_alienGunship_enemyIgnoreTime “1?
perk_alienGunship_enteringDecelerationRange “210?
perk_alienGunship_idealWaypointAngleRange “90?
perk_alienGunship_inOutSpeed “80?
perk_alienGunship_lookToNextTargetDistance “20?
perk_alienGunship_maxDamage “0.075?
perk_alienGunship_optimum2DDistFromTarget “25?
perk_alienGunship_roamingDecelerationRange “25?
perk_alienGunship_roamingMaxSpeed “12?
perk_alienGunship_roamingMinSpeed “5?
perk_alienGunship_secondaryFireWaitTime “0.1?
perk_alienGunship_spawnIgnoreTime “5?
perk_alienGunship_targetCloakedSecondaryFireTime “2?
perk_alienGunship_targetLerpSpeed “0.5?
perk_alienGunship_targetLockTime “1?
perk_alienGunship_targetting2DRangeSq “2500?
perk_alienGunship_targettingFOV “140?
perk_alienGunship_targettingMinSpeed “0.75?
perk_alienGunship_timeBetweenRaycasts “0.15?
perk_alienGunship_timeInLevel “60?
perk_alienGunship_turretLerpSpeed “1?
perk_alienGunship_turretMaxAngleDiffForFiring “35?
perk_antiSniperEffect “1?
perk_antiSniperEffectDecreaseRate “4?
perk_antiSniperEffectIncreaseRate “8?
perk_antiSniperEnergyMinimum “-0.5?
perk_antiSniperEnergyRechargeRate “0.1?
perk_antiSniperEnergyUseRate
perk_antiSniperScreenEffectAmount “5?
perk_antiSniperSwayMult “0.15?
perk_ArmorEfficiency_scaleEnergyDrain “0.5?
perk_ArmorEfficiency_scaleMovementSpeed “0.25?
perk_chaffFOV “5?
perk_chaffRechargeTime “4?
perk_chaffSpread “0.4?
perk_cloakAwareness_FlickerTime “1?
perk_cloakAwareness_Range “20?
perk_cloakAwareness_TimeFromUncloakToKill “3?
perk_cloakAwareness_TimeTillFlickerTierThree “5?
perk_cloakAwareness_TimeTillFlickerTierTwo “7?
perk_criticalEnergyDamagePerSecond “30?
perk_deflection_damageMultiplier “0.5?
perk_DetonationDelay_explosionDelay “2?
perk_disable
perk_Dogtag_teamPerkTimeScale “1.2?
perk_dolphinSpeedMult “4?
perk_ECM_blendDistance “5?
perk_ECM_height “5?
perk_ECM_rangeTierOne “10?
perk_ECM_rangeTierThree “18?
perk_ECM_rangeTierTwo “10?
perk_EnergyLeech_tier1RechargeFraction “0.2?
perk_EnergyLeech_tier2RechargeFraction “0.3?
perk_EnergyLeech_tier3RechargeFraction “0.5?
perk_EnhancedVisor_FlashBangScale “0.1?
perk_FatalityBonus_deathStreakRequired “5?
perk_FatalityBonus_killStreakToStop “1?
perk_FragResistant_damageMultiplier “0.5?
perk_FragResistant_suitLayerOverrideB “0.5?
perk_FragResistant_suitLayerOverrideG
perk_FragResistant_suitLayerOverrideR “1?
perk_FragResistant_suitLayerOverrideTimer “3?
perk_HeavyArms_mountedWeapons_movementMultiplier “1.5?
perk_HeavyArms_mountedWeapons_ripOffOverrideSpeed “1.4?
perk_HeavyArms_reducedAttachmentWeight_selectSpeedMultiplier “2?
perk_HeavyArms_reducedAttachmentWeight_zoomTimeMultiplier “0.5?
perk_icon_pulse_time “0.7?
perk_lockedPerksA
perk_lockedPerksB
perk_MapDeployment_timer “7?
perk_MaximumFocus_shakeScale “0.4?
perk_maximumFocus_zoomedSpeedScale “1.6?
perk_MicrowaveBeam_deploymentHeight “300?
perk_MicrowaveBeam_effectReleaseTime “0.5?
perk_MicrowaveBeam_explosionTimer “0.5?
perk_MicrowaveBeam_fireRate “15?
perk_MicrowaveBeam_flashIconScale “100?
perk_MicrowaveBeam_innerRadius “2?
perk_MicrowaveBeam_innerRadiusDamage “200?
perk_MicrowaveBeam_maxRotationAngle “8?
perk_MicrowaveBeam_outerRadius “6?
perk_MicrowaveBeam_outerRadiusDamage “15?
perk_MicrowaveBeam_stage0Time “2?
perk_MicrowaveBeam_stage1Time “1?
perk_MicrowaveBeam_stage2Time “6?
perk_MicrowaveBeam_warningAudioDistance “25?
perk_Mobility_fireFromSprintTimeMultiplier “0.25?
perk_Mobility_scaleEnergyConsumption “0.5?
perk_Mobility_sprintToRunBlendTimeMultiplier “0.25?
perk_particleBoneChoiceScale “0.4?
perk_particleBoneEmitterSpawnRadius “0.7?
perk_particleTypesGenerateOnWho
perk_particleTypesToHide
perk_Phantom_cloakDelay “0.25?
perk_Phantom_cloakSpeedBlendScale “2?
perk_Phantom_scaleEnergyConsumptionTierOne “1?
perk_Phantom_scaleEnergyConsumptionTierThree “0.5?
perk_Phantom_scaleEnergyConsumptionTierTwo “1?
perk_Phantom_timeFromCloakToKill “7?
perk_Phantom_uncloakDelay “0.25?
perk_proximityAlarm_height “3?
perk_proximityAlarm_range “30?
perk_proximityAlarm_scanSpeedTierOne “15?
perk_proximityAlarm_scanSpeedTierThree “60?
perk_proximityAlarm_scanSpeedTierTwo “30?
perk_Regen_energyRechargeScale “2?
perk_Regen_healthRechargeDelayScale “0.5?
perk_Regen_healthRechargeScale “2?
perk_silentFeet_killRange “25?
perk_silentFeet_scaleFootstepSounds
perk_Stamp_directFallSpeedIncrease “3.2?
perk_Stamp_directHitDamage “50?
perk_Stamp_displayPromptUntilStampedThisManyTimes “99999?
perk_Stamp_displayPromptUtilAirFrictionedThisManyTimes “99999?
perk_Stamp_enableForFalling “1?
perk_Stamp_enableForNormalJump “1?
perk_Stamp_enableForPowerJump “1?
perk_Stamp_fallspeed “11.4?
perk_Stamp_maxDamage “220?
perk_Stamp_maxDamageSpeed “12.6?
perk_Stamp_maxRadius “7?
perk_Stamp_minAirTime “0.2?
perk_Stamp_minDamage “40?
perk_Stamp_minDamageSpeed “11.4?
perk_Stamp_minRadius “2?
perk_Stamp_rechargeTime
perk_Stamp_zeroMovementInputsTime_tier1 “2.55?
perk_Stamp_zeroMovementInputsTime_tier3 “1.45?
perk_SuitDisruptor_bouncinessScale “0.5?
perk_SuitDisruptor_drainMultiplier “30?
perk_SuitDisruptor_drainRange “15?
perk_SuitDisruptor_effectAllPlayers
perk_SuitDisruptor_effectTime “1.5?
perk_SuitDisruptor_flashIconScale “100?
perk_SuitDisruptor_interferenceMultiplier “1?
perk_SuitDisruptor_launchSpeed “12?
perk_SuitDisruptor_selfDestructTime “45?
perk_SuitDisruptor_speedMultiplier “0.7?
perk_SuitDisruptor_vtolHoverTime “2?
perk_SuitDisruptor_vtolMaxSpeed “40?
perk_SuitDisruptor_vtolSlowDistance “20?
perk_teamPowerReductionArmour_scaleEnergyUse “0.5?
perk_teamPowerReductionDefault_scaleEnergyUse “0.5?
perk_teamPowerReductionStealth_scaleEnergyUse “0.5?
perk_teamRadarJammer_timeUntilDeactivate “30?
perk_teamRadar_timeUntilDeactivate “30?
perk_teamSuitBoost_damageScale “0.2?
perk_teamSuitBoost_scaleEnergyUse
perk_teamSuitBoost_timeUntilDeactivate “30?
perk_threatTrails_BulletFadeStartTime “0.8?
perk_threatTrails_BulletOpacity “0.01?
perk_threatTrails_BulletRenderRange “6?
perk_threatTrails_BulletRenderTime “1?
perk_threatTrails_BulletThickness “0.5?
perk_threatTrails_GrenadeRenderRange “15?
perk_tracker_individualMinDistMovedTier1 “0.7?
perk_tracker_individualMinDistMovedTier3 “0.35?
perk_tracker_individualUpdateRateTier1 “0.6?
perk_tracker_individualUpdateRateTier3 “0.3?
perk_tracker_lifetimeStrength
perk_tracker_maxDistanceToSpawn “25?
perk_tracker_updateRate “0.1?
perk_weaponsTrainingReloadSpeedScale “1.7?
perk_weaponsTrainingSelectSpeedScale “2.5?
perk_weaponsTrainingZoomTimeScale “0.5?
play
PlayAllSìgnals
playerGoto
playlists_choose
playlists_list
playlists_request_rss
playlists_select_variant
playlists_show_variants
playlists_unchoose
PlaySìgnal
PlaySìgnalOnEntity
pl_aim_acceleration_enabled “1?
pl_aim_assistance_enabled “1?
pl_aim_cloaked_multiplier
pl_aim_near_lookat_target_distance “0.65?
pl_airFrictionPerk_control.fall_activation_height
pl_airFrictionPerk_control.fall_distance_for_full_upwards_force “4?
pl_airFrictionPerk_control.fall_maxSeepd_height “20?
pl_airFrictionPerk_control.forward_speed “5?
pl_airFrictionPerk_control.max_falling_speed “17.5?
pl_airFrictionPerk_control.min_falling_speed “4?
pl_airFrictionPerk_control.triggerAutomatically
pl_airFrictionPerk_control.view_pitch_shake “15?
pl_airFrictionPerk_control.view_recover_time “1?
pl_blendView
pl_boostedMelee_allowInMP
pl_boostedMelee_threshold “0.6?
pl_cameraTransitionTime “0.25?
pl_clientInertia “25?
pl_cover_and_lean.debug_draw
pl_cover_and_lean.enable “1?
pl_cover_and_lean.enable_view_clamp “1?
pl_cover_and_lean.num_detection_rays “12?
pl_curvingSlowdownSpeedScale “0.7?
pl_debugInterpolation
pl_debug_aiming
pl_debug_aiming_input
pl_debug_energyConsumption
pl_debug_filter
pl_debug_hit_recoil
pl_debug_jumping
pl_debug_log_camera_mode_changes
pl_debug_log_player_plugins
pl_debug_look_poses
pl_debug_movement
pl_debug_pickable_items
pl_debug_suit
pl_debug_view
pl_debug_vistable
pl_debug_watch_camera_mode
pl_doLocalHitImpulsesMP “1?
pl_enemy_ramming.fall_damage_threashold “4?
pl_enemy_ramming.fatal_falling_speed “10?
pl_enemy_ramming.max_falling_damage “250?
pl_enemy_ramming.min_momentum_to_fall “600?
pl_enemy_ramming.player_to_player “1?
pl_enemy_ramming.ragdoll_to_player “50?
pl_enemy_ramming.safe_falling_speed “6?
pl_fall_intensity_hit_multiplier “0.3?
pl_fall_intensity_max “1.5?
pl_fall_intensity_multiplier “0.1?
pl_fall_time_max “0.05?
pl_fall_time_multiplier “0.05?
pl_freeFallDeath_cameraAngle “-30?
pl_freeFallDeath_fadeTimer “0.75?
pl_grabOntoLedges “1?
pl_grabOntoLedgesFromSwimming “1?
pl_health
pl_health.collision_health_threshold “41?
pl_health.critical_health_thresholdMP “10?
pl_health.critical_health_thresholdSP “15?
pl_health.debug_FallDamage
pl_health.enableNewHUDEffect “1?
pl_health.enable_FallandPlay
pl_health.fallDamage_CurveAttack “2?
pl_health.fallDamage_health_threshold “1?
pl_health.fallDamage_SpeedFatal “17?
pl_health.fallDamage_SpeedFatalArmor “21?
pl_health.fallDamage_SpeedFatalArmorMP “24?
pl_health.fallDamage_SpeedSafe “12?
pl_health.fallDamage_SpeedSafeArmorMP “16?
pl_health.fallSpeed_HeavyLand “14?
pl_health.fallSpeed_HeavyLandArmor “17?
pl_health.fallSpeed_HeavyLandArmorMP “15?
pl_health.fast_regeneration_rateMP “75?
pl_health.normal_regeneration_rateMP “50?
pl_health.normal_regeneration_rateSP “250?
pl_health.normal_threshold_time_to_regenerateMP “5?
pl_health.normal_threshold_time_to_regenerateSP “5?
pl_health.slow_regeneration_rateMP “20?
pl_impulseCounterFactor “0.9?
pl_impulseDuration “0.3?
pl_impulseEnabled “1?
pl_impulseFullRecoilFactor “0.25?
pl_impulseLayer “2?
pl_impulseMaxPitch “0.3?
pl_impulseMaxTwist “0.25?
pl_inputAccel “30?
pl_jump_baseTimeAddedPerJump “0.4?
pl_jump_control.air_control_scale “1?
pl_jump_control.air_inertia_scale “0.3?
pl_jump_control.air_resistance_scale “1.3?
pl_jump_currentTimeMultiplierOnJump “1.5?
pl_jump_maxTimerValue
pl_jump_quickPressThresh “0.25?
pl_ledgeClamber.cameraBlendWeight “0.6?
pl_ledgeClamber.debugDraw
pl_melee.angle_limit_from_behind “70?
pl_melee.damage_multiplier_from_behind “1?
pl_melee.damage_multiplier_mpNoSuit “1.5?
pl_melee.debug_gfx
pl_melee.impulses_enable “1?
pl_melee.melee_snap_angle_limit “55?
pl_melee.melee_snap_blend_speed “0.33?
pl_melee.melee_snap_end_position_range “1?
pl_melee.melee_snap_move_speed_multiplier “12?
pl_melee.melee_snap_target_select_range “3?
pl_melee.mp_victim_screenfx_blendout_duration “0.25?
pl_melee.mp_victim_screenfx_dbg_force_test_duration
pl_melee.mp_victim_screenfx_duration “0.1?
pl_melee.mp_victim_screenfx_intensity “1?
pl_mike_debug
pl_movement.crouch_SpeedScaleWithoutNanosuit “1?
pl_movement.nonCombat_heavy_weapon_crouch_speed_scale “1?
pl_movement.nonCombat_heavy_weapon_speed_scale “0.75?
pl_movement.nonCombat_heavy_weapon_sprint_scale “1.25?
pl_movement.nonCombat_heavy_weapon_strafe_speed_scale “0.9?
pl_movement.power_sprint_targetFov “55?
pl_movement.speedScaleWithoutNanosuit “1.03?
pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs “1?
pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh “0.5?
pl_movement.sprint_mpNoSuit_dbgWatch
pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec “0.2?
pl_movement.sprint_mpNoSuit_staminaRegenDelayExtremeSecs “4?
pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs “3.8?
pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec “50?
pl_movement.sprint_SpeedScaleWithoutNanosuit “1.61?
pl_movement.sprint_timeInAirToStopSprinting “0.5?
pl_movement.strafe_SpeedScaleWithoutNanosuit “0.75?
pl_nano_vision.max_distance_visible “50?
pl_netAimLerpFactor “0.5?
pl_netSerialiseMaxSpeed “9?
pl_pickAndThrow.debugDraw
pl_pickAndThrow.delayPlayerAnimations “1?
pl_pickAndThrow.reloadProxies
pl_pickAndThrow.useEnergy “1?
pl_pickAndThrow.useProxies “1?
pl_power_sprint.foward_angle “45?
pl_refillAmmoDelay “0.8?
pl_reload
pl_serialisePhysVel “1?
pl_shotgunDamageCap “3.40282e+038?
pl_slealth_cloakinterference_onactionMP
pl_slideCameraFactor “1?
pl_slideMode “1?
pl_sliding_control.deceleration_speed “4?
pl_sliding_control.deceleration_speed_powerMode “3?
pl_sliding_control.max_downhill_acceleration “15?
pl_sliding_control.max_downhill_threshold “50?
pl_sliding_control.min_downhill_threshold “5?
pl_sliding_control.min_speed “2?
pl_sliding_control.min_speed_threshold “4?
pl_sliding_control_mp.deceleration_speed “2.2?
pl_sliding_control_mp.deceleration_speed_powerMode “4?
pl_sliding_control_mp.max_downhill_acceleration
pl_sliding_control_mp.max_downhill_threshold “50?
pl_sliding_control_mp.min_downhill_threshold “5?
pl_sliding_control_mp.min_speed “7?
pl_sliding_control_mp.min_speed_threshold “8?
pl_SnapToLedge
pl_spawnCorpseOnDeath “1?
pl_stampMinHeight “0.5?
pl_stampTimeout “3?
pl_stealthKill_aimVsSpineLerp “0.5?
pl_stealthKill_allowInMP “1?
pl_stealthKill_debug
pl_stealth_maxSpreadOnFire “1?
pl_stealth_maxSpreadOnFireMultiplier “2?
pl_stealth_shotgunDamageCap “40?
pl_swimAlignArmsToSurface “1?
pl_swimBackSpeedMul “0.8?
pl_swimBaseSpeed “4?
pl_swimNormalSprintSpeedMul “1.5?
pl_swimNoSuitSprintSpeedMul “1.25?
pl_swimSìdeSpeedMul “0.9?
pl_swimSpeedSprintSpeedMul “1.5?
pl_swimUpSprintSpeedMul “1.5?
pl_swimVertSpeedMul “0.5?
pl_switchTPOnKill “1?
pl_TacticalScanDuration
pl_TacticalScanDurationMP
pl_targeting_debug
pl_useItemHoldTime “0.3?
pl_velocityInterpAirControlScale “1?
pl_velocityInterpAirDeltaFactor “0.75?
pl_velocityInterpAlwaysSnap
pl_velocityInterpPathCorrection “1?
pl_velocityInterpSynchJump “2?
pp_AllActorsDropDogTags
pp_debug
pp_defaultUnlockAll
pp_DropOwnDogTag
pp_FakeProgression
pp_GainSuitXP
pp_GainXP
pp_GameEnd
pp_LoadOnlineAttributes “1?
pp_ResetXP
pp_RichSaveGames
pp_RSFDebugWrite “1?
pp_RSFDebugWriteOnLoad
pp_suitmodeAveraging
pp_UnlockAll
pp_UnlocksNow
pp_xpDebug
preloadforstats
print_memory_trace “1?
profile
profileStreaming
profile_additionalsub
profile_allthreads
profile_callstack
profile_disk “1?
profile_disk_budget “-1?
profile_disk_max_draw_items “10000?
profile_disk_max_items “10000?
profile_disk_timeframe “5?
profile_disk_type_filter “-1?
profile_filter
profile_filter_thread
profile_graph
profile_graphScale “100?
profile_log
profile_network
profile_pagefaults
profile_peak “10?
profile_peak_display “8?
profile_sampler
profile_sampler_max_samples “2000?
profile_smooth “1?
profile_threads
profile_weighting
ps_debugPersistantStats
ps_debugSessionStats “-1?
ps_DumpTelemetryDescription
ps_set
pts_addToken
pts_dump
pts_spendToken
p_accuracy_LCPCG “0.005?
p_accuracy_LCPCG_no_improvement “0.05?
p_accuracy_MC “0.005?
p_approx_caps_len “1.2?
p_async_rwi_use_spu “1?
p_break_on_validation
p_CharacterIK “1?
p_collision_mode
p_cull_distance “100?
p_damping_group_size “8?
p_debug_explosions
p_debug_joints
p_do_step
p_draw_helpers
p_draw_helpers_num
p_enforce_contacts “1?
p_ent_grid_use_obb “1?
p_fixed_timestep
p_fly_mode
p_GEB_max_cells “800?
p_gravity_z “-13?
p_group_damping “0.5?
p_joint_damage_accum “2?
p_joint_damage_accum_threshold “0.2?
p_joint_gravity_step “1?
p_jump_to_profile_ent
p_lattice_max_iters “100000?
p_limit_simple_solver_energy “1?
p_list_active_objects
p_log_lattice_tension
p_max_approx_caps “7?
p_max_contacts “150?
p_max_contact_gap “0.01?
p_max_contact_gap_player “0.01?
p_max_contact_gap_simple “0.03?
p_max_debris_mass “10?
p_max_entity_cells “10000?
p_max_LCPCG_contacts “100?
p_max_LCPCG_fruitless_iters “4?
p_max_LCPCG_iters “5?
p_max_LCPCG_microiters “12000?
p_max_LCPCG_microiters_final “25000?
p_max_LCPCG_subiters “120?
p_max_LCPCG_subiters_final “250?
p_max_MC_iters “4000?
p_max_MC_mass_ratio “100?
p_max_MC_vel “15?
p_max_object_splashes “3?
p_max_plane_contacts “8?
p_max_plane_contacts_distress “4?
p_max_player_velocity “150?
p_max_spu_rwi_cells “5?
p_max_substeps “5?
p_max_substeps_large_group “5?
p_max_unproj_vel “2.5?
p_max_velocity “100?
p_max_world_step “0.2?
p_min_LCPCG_improvement “0.05?
p_min_MC_iters “4?
p_min_separation_speed “0.02?
p_net_angsnapmul “0.01?
p_net_minsnapdist “0.1?
p_net_minsnapdot “0.99?
p_net_smoothtime “5?
p_net_velsnapmul “0.1?
p_num_bodies_large_group “100?
p_num_jobs “4?
p_num_startup_overload_checks “20?
p_num_threads “1?
p_penalty_scale “0.3?
p_players_can_break
p_pool_size “1536?
p_profile
p_profile_entities
p_profile_functions
p_prohibit_unprojection “1?
p_proxy_highlight_range “800?
p_proxy_highlight_threshold “200?
p_ray_fadein “0.2?
p_ray_peak_time
p_rope_collider_size_limit
p_single_step_mode
p_skip_redundant_colldet “1?
p_splash_dist0 “7?
p_splash_dist1 “30?
p_splash_force0 “10?
p_splash_force1 “100?
p_splash_vel0 “4.5?
p_splash_vel1 “10?
p_sync_rwi_use_spu
p_tick_breakable “0.1?
p_time_granularity “0.0001?
p_unproj_vel_scale “10?
p_use_distance_contacts
p_use_unproj_vel
p_wireframe_distance “40?
quit
rcon_command
rcon_connect
rcon_disconnect
rcon_startserver
rcon_stopserver
readabilityReload
record
ReloadDialogData
reloadFrontEnd
removeDummyPlayers
restartgame
revive
rss_debug
rss_speed “40?
RunUnitTests
r_AllowLiveMoCap
r_AnisoBlendWeight “0.99?
r_AnisoForce
r_AnisoMax “16?
r_AnisoMin
r_AnisoPasses
r_AnisoRefDistance “1?
r_AnisoScale “1?
r_ArmourPulseSpeedMultiplier “1?
r_ATOC
r_Batching “1?
r_Beams “3?
r_BeamsDistFactor “0.5?
r_BeamsHelpers
r_BeamsMaxSlices “32?
r_BeamsSoftClip “1?
r_Brightness “0.5?
r_CBStatic
r_CBStaticDebug
r_CharacterEditorHotFix
r_Character_NoDeform
r_CloakFadeByDist
r_CloakFadeLightScale “0.25?
r_CloakFadeMaxDistSq “25?
r_CloakFadeMinDistSq “1?
r_CloakFadeMinValue “0.2?
r_CloakHeatScale “1?
r_CloakLightScale “0.25?
r_CloakMinLightValue
r_CloakRefractionFadeByDist
r_CloakRefractionFadeMaxDistSq “25?
r_CloakRefractionFadeMinDistSq “1?
r_CloakRefractionFadeMinValue “0.2?
r_CloakRenderInThermalVision
r_CloakTransitionLightScale “1?
r_CloudsDebug
r_CloudsUpdateAlways
r_ColorBits “32?
r_ColorGrading “2?
r_ColorGradingCharts “1?
r_ColorGradingChartsCache “4?
r_ColorGradingFilters “1?
r_ColorGradingLevels “1?
r_ColorGradingSelectiveColor “1?
r_ConditionalRendering
r_ConsoleBackbufferHeight “720?
r_ConsoleBackbufferWidth “1152?
r_Contrast “0.5?
r_CoronaColorScale “1?
r_CoronaFade “0.5?
r_Coronas “1?
r_CoronaSìzeScale “1?
r_CullByClipPlanes “1?
r_CustomVisions “1?
r_DebugFontRendering
r_DebugLayerEffect
r_DebugLights
r_DebugLightVolumes
r_DebugRefraction
r_DebugRenderMode
r_DebugVoxTerrainX
r_DebugVoxTerrainY
r_debug_renderer_set_eye_pos
r_debug_renderer_show_window
r_DeferredDecals “3?
r_deferredDecalsDebug
r_DeferredShadingCubeMaps “1?
r_DeferredShadingDebug
r_DeferredShadingDepthBoundsTest “1?
r_DeferredShadingHeightBasedAmbient “1?
r_DeferredShadingLightLodRatio “1?
r_DeferredShadingLightVolumes “1?
r_DeferredShadingScissor “1?
r_DeferredShadingSortLights
r_DeferredShadingStencilPrepass “1?
r_DeferredShadingTiled
r_DeferredShadingTiledRatio
r_DeferredShadingTilesX “16?
r_DeferredShadingTilesY “12?
r_DepthBits “32?
r_DepthOfField “2?
r_DepthOfFieldBokeh
r_DepthOfFieldBokehQuality
r_DepthOfFieldStencilPrepass
r_DetailDistance “4?
r_DetailNumLayers “1?
r_DetailScale “8?
r_DetailTextures “1?
r_DisplayInfo “1 [DUMPTODISK,rESTRICTEDMODE]”
r_dofMinZ
r_dofMinZBlendMult “6.5?
r_dofMinZScale
r_DrawNearFarPlane “40?
r_DrawNearFoV “60?
r_DrawNearZRange “0.12?
r_Driver “NULL”
r_DynTexAtlasCloudsMaxSìze “24?
r_DynTexAtlasDynTexSrcSìze “16?
r_DynTexAtlasSpritesMaxSìze “16?
r_DynTexAtlasVoxTerrainMaxSìze “250?
r_DynTexMaxSìze “50?
r_DynTexSourceSharedRTHeight “256?
r_DynTexSourceSharedRTWidth “256?
r_enableAltTab “1?
r_enableAuxGeom “1?
r_EnvCMResolution
r_EnvCMShading “1?
r_EnvCMupdateInterval “0.04?
r_EnvLCMupdateInterval “0.1?
r_EnvTexResolution “1?
r_EnvTexUpdateInterval “0.075?
r_ExcludeMesh
r_ExcludeShader
r_EyeAdaptationBase “0.1?
r_EyeAdaptationFactor “0.85?
r_EyeAdaptationSpeed “2?
r_Flares “1?
r_FlashMatTexResQuality “1?
r_Flush “1?
r_FogColorGradientEnforced “2?
r_FogDepthTest “-0.0005?
r_FogGlassBackbufferMaxResolves “3?
r_FogGlassBackbufferResolveDebug
r_FogGlassBackbufferResolveDepthThreshold “1?
r_FSAA “0 [DUMPTODISK,rEQUIRE_APP_RESTART]”
r_FSAA_quality “0 [DUMPTODISK,rEQUIRE_APP_RESTART]”
r_FSAA_samples “4 [DUMPTODISK,rEQUIRE_APP_RESTART]”
r_Fullscreen “1?
r_Fur
r_Gamma “1.16?
r_GeomInstancing “1?
r_GeomInstancingThreshold
r_GetScreenShot
r_Glow “1?
r_GlowAnamorphicFlares “1?
r_GraphStyle
r_HDRBlueShift “1?
r_HDRBrightLevel “0.85?
r_HDRBrightOffset “5?
r_HDRBrightThreshold “6?
r_HDRDebug
r_HDREyeAdaptionCache “4?
r_HDRFlaresCache “3?
r_HDRForceUpdateTextures
r_HDRGrainAmount “0.6?
r_HDRLevel “6?
r_HDROffset “10?
r_HDRRangeAdapt
r_HDRRangeAdaptationSpeed “4?
r_HDRRangeAdaptLBufferMax “0.125?
r_HDRRangeAdaptLBufferMaxRange “2?
r_HDRRangeAdaptMax “1?
r_HDRRangeAdaptMaxRange “4?
r_HDRRendering “2?
r_HDRTexFormat
r_HDRVignetting “1?
r_Height “600?
r_HUDHitEffect “4?
r_ImposterRatio “2?
r_ImpostersDraw “1?
r_ImpostersUpdatePerFrame “6000?
r_IrradianceVolumes “1?
r_LightsSìnglePass “1?
r_Log
r_LogShaders
r_LogTexStreaming
r_LogVBuffers
r_LogVidMem
r_MaterialsBatching “1?
r_MeasureOverdraw
r_MeasureOverdrawScale “1.5?
r_MergeRenderChunks “1?
r_MeshPoolSìze
r_MeshPrecache “1?
r_MeshVolatilePoolSìze
r_MotionBlur “2?
r_MotionBlurAdaptiveSampling “1?
r_MotionBlurFrameTimeScale
r_MotionBlurHDR “1?
r_MotionBlurMaxViewDist “16?
r_MotionBlurShutterSpeed “0.002?
r_MultiGPU “2?
r_MultiThreaded
r_NightVision “2?
r_NightVisionAmbientMul “6?
r_NightVisionBrightLevel “3?
r_NightVisionCamMovNoiseAmount “0.5?
r_NightVisionCamMovNoiseBlendSpeed “2?
r_NightVisionFinalMul “3?
r_NightVisionSonarLifetime “2?
r_NightVisionSonarMultiplier “0.2?
r_NightVisionSonarRadius “32?
r_NightVisionViewDist “100?
r_NoDrawNear
r_NoDrawShaders
r_NoHWGamma
r_NormalsLength “0.2?
r_OptimisedLightSetup “2?
r_OverscanBorders
r_pointslightshafts
r_PostMSAA “1?
r_PostMSAAInEditingMode “1?
r_PostMSAAMode “2?
r_PostProcessEffects “1?
r_PostProcessFilters “1?
r_PostProcessGameFx “1?
r_PostProcessHUD3D “1?
r_PostProcessHUD3DCache “2?
r_PostProcessHUD3DDebugView
r_PostProcessHUD3DGlowAmount “1?
r_PostProcessHUD3DShadowAmount “1.7?
r_PostProcessHUD3DStencilClear “1?
r_PostProcessNanoGlassDebugView
r_PostProcessParamsBlending “1?
r_PostprocessParamsBlendingTimeScale “12?
r_PostProcessReset
r_PredicatedTiling
r_PrintMemoryLeaks
r_ProfileGPU
r_ProfileShaders
r_ProfileShadersGroupByName “1?
r_ProfileShadersSmooth “4?
r_PS3AllocFailureRate
r_PS3AllocFailureResource “255?
r_Rain “2?
r_RainAmount “1?
r_RainDistMultiplier “2?
r_RainDropsEffect “1?
r_RainIgnoreNearest “1?
r_RainLayersPerFrame “2?
r_RainMaxViewDist “32?
r_RainMaxViewDist_Deferred “40?
r_RainOccluderSìzeTreshold “25?
r_RC_AutoInvoke “1?
r_Reflections “1?
r_ReflectionsOffset
r_ReflectionsQuality “3?
r_refraction “1?
r_RefractionPartialResolves “2?
r_ReleaseAllResourcesOnExit “1?
r_ReloadShaders
r_RenderMeshHashGridUnitSìze “0.5?
r_RenderTargetPoolSìze
r_Scissor “1?
r_Scratches “2?
r_ShaderCompilerDontCache
r_ShaderCompilerPort “61453?
r_ShaderCompilerServer
r_ShadersAsyncActivation
r_ShadersAsyncCompiling “1?
r_ShadersAsyncMaxThreads “1?
r_ShadersCacheOptimiseLog
r_ShadersCompileAutoActivate
r_ShadersDebug
r_ShadersDX11 “1?
r_ShadersDX9 “1?
r_ShadersEditing
r_ShadersIgnoreIncludesChanging
r_ShadersIntCompiler “1?
r_ShadersLazyUnload
r_ShadersLogCacheMisses “1?
r_ShadersNoCompile
r_ShadersPreactivate “3?
r_ShadersPrecacheAllLights “1?
r_ShadersPS3
r_ShadersRemoteCompiler
r_ShadersSubmitRequestline “1?
r_ShadersUseInstanceLookUpTable
r_ShadersXenon
r_ShadowBlur
r_ShadowBluriness “1?
r_ShadowGen “1?
r_ShadowGenGS
r_ShadowGenMode “1?
r_ShadowJittering “1?
r_ShadowPass “1?
r_ShadowsBias “8e-005?
r_ShadowsDeferredMode “1?
r_ShadowsDepthBoundNV
r_ShadowsForwardPass “1?
r_ShadowsGridAligned “1?
r_ShadowsMaskDownScale
r_ShadowsMaskResolution
r_ShadowsStencilPrePass “1?
r_ShadowsUseClipVolume “1?
r_ShadowTexFormat “4?
r_ShowBufferUsage
r_ShowDynTextures
r_ShowDynTexturesFilter “*”
r_ShowDynTexturesMaxCount “36?
r_ShowGammaReference
r_ShowLightBounds
r_ShowLines
r_ShowMT
r_ShowNormals
r_ShowOnlyShader
r_ShowRenderTarget
r_ShowRenderTarget_Filtered “1?
r_ShowRenderTarget_FullScreen
r_ShowTangents
r_ShowTexture
r_ShowTimeGraph
r_ShowVideoMemoryStats
r_SoftAlphaTest “1?
r_SonarVision “1?
r_SplitScreenActive
r_SSAO “4?
r_SSAOAmount “1?
r_SSAOContrast “1?
r_SSAODownscale “1?
r_SSAOQuality “1?
r_SSAORadius “1.5?
r_SSAOTemporalConvergence “0.7?
r_SSGI
r_SSGIAmount “1?
r_SSGIBlur “1?
r_SSGIQuality “2?
r_SSGIRadius “0.1?
r_Stats
r_StencilBits “8?
r_StereoDevice “100 [DUMPTODISK,rEQUIRE_APP_RESTART]”
r_StereoEyeDist “0.02?
r_StereoFlipEyes
r_StereoGammaAdjustment “0.12?
r_StereoHudScreenDist “0.5?
r_StereoMode
r_StereoNearGeoScale “0.65?
r_StereoOutput
r_StereoScreenDist “0.25?
r_StereoStrength “1?
r_sunshafts
r_TerrainAO “7?
r_TerrainAO_FadeDist “8?
r_testSplitScreen
r_TexAtlasSìze “512?
r_TexBindMode
r_TexBumpResolution
r_TexelsPerMeter
r_TexGrid
r_TexLog
r_TexMaxAnisotropy “8?
r_TexMaxSìze
r_TexMinSìze “64?
r_TexNoAniso
r_TexNoLoad
r_TexPostponeLoading “1?
r_TexPreallocateAtlases “1?
r_TexResolution
r_TexSkyResolution “1?
r_TextureCompressor “1?
r_TextureLodDistanceRatio “-1?
r_TexturesFilteringQuality “1?
r_texturesskiplowermips
r_TexturesStreaming “2?
r_TexturesStreamingDebug
r_TexturesStreamingDebugDumpIntoLog
r_TexturesStreamingDebugFilter
r_TexturesStreamingDebugMinMip “100?
r_TexturesStreamingDebugMinSìze “100?
r_TexturesStreamingMaxRequestedJobs “256?
r_TexturesStreamingMaxRequestedMB “2?
r_TexturesStreamingMinReadSìzeKB “64?
r_TexturesStreamingMipBias
r_TexturesStreamingMipFading “1?
r_TexturesStreamingNoUpload
r_TexturesStreamingOnlyVideo
r_TexturesStreamingPostponeMips “1?
r_TexturesStreamingPostponeThresholdKB “1024?
r_TexturesStreamingResidencyEnabled “1?
r_TexturesStreamingResidencyThrottle “0.5?
r_TexturesStreamingResidencyTime “10?
r_TexturesStreamingResidencyTimeTestLimit “5?
r_TexturesStreamingSync
r_texturesstreampooldefragmentation
r_TexturesStreamPoolFragmentationCount
r_TexturesStreamPoolSìze “128?
r_Texture_Anisotropic_Level “1?
r_ThermalVision “1?
r_ThermalVisionViewCloakFlickerMaxIntensity “1?
r_ThermalVisionViewCloakFlickerMinIntensity “1?
r_ThermalVisionViewCloakFrequencyPrimary “1?
r_ThermalVisionViewCloakFrequencySecondary “1?
r_ThermalVisionViewDistance “150?
r_UseAlphaBlend “1?
r_UseEdgeAA
r_UseGSParticles “1?
r_UseHWSkinning “1?
r_UseMaterialLayers “2?
r_UseMergedPosts “1?
r_UseParticlesGlow “1?
r_UseParticlesHalfRes “1?
r_UseParticlesHalfResDebug
r_UseParticlesHalfResForce
r_UseParticlesHalfRes_MinCount “2?
r_UseParticlesMerging “1?
r_UseParticlesRefraction “1?
r_UsePOM
r_UseShadowsPool “1?
r_UseSoftParticles “1?
r_UseSRGB “1?
r_UseZPass “1?
r_ValidateDraw
r_VarianceShadowMapBlurAmount “1?
r_VegetationAlphaTestOnly
r_VegetationSpritesDebug
r_VegetationSpritesGenAlways
r_VegetationSpritesNoGen
r_VegetationSpritesTexRes “64?
r_VSync “0 [DUMPTODISK,rESTRICTEDMODE]”
r_WaterCaustics “1?
r_WaterCausticsDeferred “2?
r_WaterCausticsDistance “100?
r_WaterGodRays “1?
r_WaterReflections “1?
r_WaterReflectionsMGPU “1?
r_WaterReflectionsMinVisiblePixelsUpdate “0.05?
r_WaterReflectionsMinVisUpdateDistanceMul “10?
r_WaterReflectionsMinVisUpdateFactorMul “20?
r_WaterReflectionsQuality “1?
r_WaterReflectionsUseMinOffset “1?
r_WaterUpdateDistance “1?
r_WaterUpdateFactor “0.1?
r_WaterUpdateThread “5?
r_Width “800?
r_wireframe
r_ZFightingDepthScale “0.995?
r_ZFightingExtrude “0.001?
r_ZPassDepthSorting
r_ZPassOnly
save
SaveLevelStats
saveOnlineAttributes
saveProfile
save_genstrings
sa_debug
sa_debugReward
sa_unlock
Screenshot
setDummyPlayerState
sm_create
sm_debug
sm_enable
sm_kick
sm_leave
spawnActorAtPos
spawnDummyPlayers
spectator
spu_debug
spu_dump_stats
spu_enable “1?
spu_filter
spu_max “5?
spu_profile_mode
spu_streaming “1?
STAP_DEBUG
STAP_DISABLE
STAP_LOCK_EFFECTOR
STAP_MF_All “1?
STAP_MF_Back “1?
STAP_MF_Down “1?
STAP_MF_Front “1?
STAP_MF_HeavyWeapon “1.5?
STAP_MF_Left “1?
STAP_MF_Right “1?
STAP_MF_Scope “1?
STAP_MF_ScopeVert
STAP_MF_StrafeLeft “1?
STAP_MF_StrafeRight “1?
STAP_MF_Up “1?
STAP_MF_VelFactorHoriz “0.3?
STAP_MF_VelFactorVert “0.4?
STAP_MF_VertMotion “0.4?
STAP_OVERRIDE_TRACK_FACTOR “-1?
STAP_TRANSLATION_FEATHER “1?
STAP_TRANSLATION_FUDGE “1?
startKickVoting
startNextMapVoting
startPlaylist
stats_FpsBuckets
stats_Particles
stats_RenderBatchStats
stats_RenderSummary
stats_Warnings
status
stopdemo
stoprecording
StopSìgnalsOnEntity
sv_AISystem
sv_aiTeamName
sv_autoconfigurl
sv_bandwidth “30000?
sv_bind “0.0.0.0?
sv_cheatprotection
sv_check_cd_keys
sv_DedicatedCPUPercent
sv_DedicatedCPUVariance “10?
sv_DedicatedMaxRate “30?
sv_dumpstats “1?
sv_dumpstatsperiod “1000?
sv_enableNetLimbo “1?
sv_gamerules “TeamInstantAction”
sv_gamerulesdefault “TeamInstantAction”
sv_gs_report “1?
sv_gs_trackstats “1?
sv_input_timeout
sv_lanonly
sv_levelrotation “levelrotation”
sv_LoadAllLayersForResList
sv_map “Wars/cw2_terminal”
sv_maxmemoryusage
sv_maxplayers “16?
sv_maxspectators “32?
sv_moveClientsTo
sv_netLimboTimeout “2?
sv_pacifist
sv_packetRate “30?
sv_password
sv_port “64087?
sv_randomLoadoutMethod
sv_ranked
sv_requireinputdevice “dontcare [DUMPTODISK,rEQUIRE_LEVEL_RELOAD]”
sv_restart
sv_say
sv_sendConsoleCommand
sv_servername
sv_timeofdayenable
sv_timeofdaylength “1?
sv_timeofdaystart “12?
sv_timeout_disconnect
sv_voicecodec “speex”
sv_voice_enable_groups “1?
sv_votingCooldown “180?
sv_votingRatio “0.51?
sv_votingTeamRatio “0.67?
sv_votingTimeout “60?
switch_game_multiplayer
sys_affinity
sys_AI “1?
sys_asserts “1?
sys_budget_frametime “50?
sys_budget_numdrawcalls “2000?
sys_budget_soundchannels “32?
sys_budget_soundCPU “15?
sys_budget_soundmem “32?
sys_budget_streamingthroughput “1024?
sys_budget_sysmem “512?
sys_budget_videomem “90?
sys_budget_xenon_estimation
sys_crashtest
sys_DeactivateConsole
sys_dll_ai “CryAISystem”
sys_dll_game “CryGameCrysis2.dll”
sys_dump_aux_threads “1?
sys_EarlyMovieUpdate
sys_enable_budgetmonitoring
sys_entities “1?
sys_FileAccessLog
sys_FileReadSequencer
sys_FileReadSequencerBufferChunkSìze “16?
sys_FileReadSequencerBufferSìze “24?
sys_FileReadSequencerFolderNameRead “d:User”
sys_FileReadSequencerFolderNameWrite “e:TestResults”
sys_FileReadSequencerInlineBlockMaxSìzeKB “128?
sys_FileReadSequencerProfile
sys_firstlaunch
sys_flash “1?
sys_flash_check_filemodtime
sys_flash_curve_tess_error “4?
sys_flash_debugdraw
sys_flash_debuglog
sys_flash_edgeaa “1?
sys_flash_info
sys_flash_info_histo_scale “1?
sys_flash_info_peak_exclude
sys_flash_info_peak_tolerance “5?
sys_flash_log_options
sys_flash_newstencilclear “1?
sys_flash_static_pool_size
sys_flash_stereo_maxparallax “0.02?
sys_flash_video_buffertime “2?
sys_flash_video_buffertime_loading “2?
sys_flash_video_soundvolume “1?
sys_flash_warning_level “1?
sys_float_exceptions “3?
sys_force_installtohdd_mode
sys_game_folder “GameCrysis2?
sys_initpreloadpacks
sys_intromoviesduringinit
sys_keyboard “1?
sys_keyboard_break
sys_languages “english,french,spanish,german,turkish”
sys_limit_phys_thread_count “1?
sys_localization_debug
sys_LocalMemoryDiagramAlpha “255?
sys_LocalMemoryDiagramDistance “-5.5?
sys_LocalMemoryDiagramRadius “2.5?
sys_LocalMemoryDiagramStreamingSpeedDistance “2.2?
sys_LocalMemoryDiagramStreamingSpeedRadius “1?
sys_LocalMemoryDiagramWidth “0.5?
sys_LocalMemoryDrawText
sys_LocalMemoryGeometryLimit “32?
sys_LocalMemoryGeometryStreamingSpeedLimit “10?
sys_LocalMemoryInnerViewDistance “100?
sys_LocalMemoryLogText
sys_LocalMemoryMaxMSecBetweenCalls “1000?
sys_LocalMemoryObjectAlpha “128?
sys_LocalMemoryObjectHeight “2?
sys_LocalMemoryObjectWidth “6?
sys_LocalMemoryOptimalMSecPerSec “100?
sys_LocalMemoryOuterViewDistance “500?
sys_LocalMemoryStreamingSpeedObjectLength “10?
sys_LocalMemoryStreamingSpeedObjectWidth “1.5?
sys_LocalMemoryTextureLimit “64?
sys_LocalMemoryTextureStreamingSpeedLimit “10?
sys_LocalMemoryWarningRatio “0.8?
sys_logallocations
sys_LvlRes_finalstep
sys_LvlRes_findunused
sys_main_CPU
sys_MaxFPS “60?
sys_max_step “0.05?
sys_memory_debug
sys_menupreloadpacks
sys_min_step “0.01?
sys_noupdate
sys_no_crash_dialog
sys_PakInMemoryLayerPakSìzeLimit “8?
sys_PakInMemorySìzeLimit “6?
sys_PakLoadCache “1?
sys_PakLogInvalidFileAccess “1?
sys_PakLogMissingFiles
sys_PakMessageInvalidFileAccess
sys_PakPriority
sys_PakReadAheadCache
sys_PakReadSlice
sys_PakSaveLevelResourceList
sys_PakStreamCache “1?
sys_PakTouchDummyFiles
sys_PakValidateFileHash
sys_perfhud
sys_perfhud_fpsBucketsExclusive
sys_perfhud_pause
sys_physics “1?
sys_physics_CPU “1?
sys_preload
sys_ProfileLevelLoading
sys_ProfileLevelLoadingDump
sys_propblend_info
sys_propblend_prop
sys_RestoreSpec
sys_root
sys_SìmulateTask
sys_spec “1?
sys_spec_full “1?
sys_spec_gameeffects “1?
sys_spec_objectdetail “1?
sys_spec_particles “1?
sys_spec_physics “1?
sys_spec_postprocessing “1?
sys_spec_quality “1?
sys_spec_shading “1?
sys_spec_shadows “1?
sys_spec_sound “1?
sys_spec_texture “1?
sys_spec_volumetriceffects “1?
sys_spec_water “1?
sys_SSInfo
sys_streaming_CPU “1?
sys_streaming_debug
sys_streaming_debug_filter
sys_streaming_debug_filter_file_name
sys_streaming_debug_filter_min_time
sys_streaming_max_bandwidth
sys_streaming_max_finalize_per_frame
sys_streaming_memory_budget “10?
sys_streaming_requests_grouping_time_period “2?
sys_streaming_resetstats
sys_streaming_use_optical_drive_thread “1?
sys_TaskThread0_CPU “3?
sys_TaskThread1_CPU “5?
sys_trackview “1?
sys_update_profile_time “1?
sys_usePlatformSavingAPI “1?
sys_usePlatformSavingAPIEncryption “1?
sys_user_folder “Crysis2?
sys_vtune
sys_warnings
sys_WER
sys_xenonAsserts
s_FileCacheManagerSìze
s_MemoryPoolSoundPrimary
s_MemoryPoolSoundSecondary
s_MemoryPoolSystem
team
telemetry_getsessionid
telemetry_submitlog
testOnlineAttributes
test_delegate
test_nsbrowse
test_nschat
test_nsnat
test_nsreport
test_nsstats
test_playersBounds
test_profile
test_reset
test_timeout
tracer_player_radiusSqr “400?
t_Debug
t_FixedStep
t_MaxStep “0.25?
t_Scale “1?
t_Smoothing “1?
UnCacheAudioFile
unload
vehicle_acceleration_curve “2.5?
vehicle_acceleration_curve_scale “1?
vehicle_deceleration_curve “2.5?
vehicle_deceleration_curve_scale “1?
vehicle_steering_curve “2.5?
vehicle_steering_curve_scale “1?
version
viewnote
VisRegTest
VisualConsole
VisualConsoleSubStr
visual_spawn_team_A “Grunt”
visual_spawn_team_B “Pinger”
voice_mute
vote
v_altitudeLimit “600?
v_autoDisable “1?
v_debugCollisionDamage
v_debugdraw
v_debugMountedWeapon
v_debugMovement
v_debugMovementMoveVertically
v_debugMovementSensitivity “30?
v_debugMovementX
v_debugMovementY
v_debugMovementZ
v_debugSounds
v_debugVehicle
v_debugView
v_debugViewAbove
v_debugViewAboveH “10?
v_debugViewDetach
v_debug_flip_over
v_debug_mem
v_disableEntry
v_disable_hull
v_draw_components
v_draw_helpers
v_draw_passengers
v_draw_seats
v_draw_slip
v_draw_suspension
v_draw_tm
v_driverControlledMountedGuns “1?
v_dumpFriction
v_dump_classes
v_exit_player
v_goliathMode
v_help_tank_steering
v_independentMountedGuns “1?
v_invertPitchControl
v_kill
v_lights “2?
v_lights_enable_always
v_pa_surface “1?
v_profileMovement
v_ragdollPassengers
v_reload_system
v_rockBoats “1?
v_set_passenger_tm “1?
v_show_all
v_slipFrictionModFront
v_slipFrictionModRear
v_slipSlopeFront
v_slipSlopeRear
v_sprintSpeed
v_stabilizeVTOL “0.35?
v_transitionAnimations “1?
v_treadUpdateTime
v_vehicle_quality “4?
v_wind_minspeed
wait_frames
wait_seconds
watch_enabled “1?
watch_text_render_fxscale “13?
watch_text_render_lineSpacing “9.3?
watch_text_render_size “1.75?
watch_text_render_start_pos_x “35?
watch_text_render_start_pos_y “180H”

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