Mancano 28 giorni circa all’uscita del Nintendo WiiU nei negozi, e già si parla di specifiche tecniche del browser preinstallato all’interno della console, oggi vogliamo condividerle con voi attraverso una lista dettagliata.
Le specifiche tecniche che seguono, provengono dal sito web ufficiale di Nintendo of America :
Browser Engine
– NetFront Browser NX v2.1
User agent
– Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/{Version No} NintendoBrowser/{Version No}.US
Protocolli supportati
– HTTP1.0/HTTP1.1/SSL3.0/TLS1.0/TLS1.1/TLS1.2
Web Standard
– HTML4.01/HTML5/XHTML1.1/CSS1/CSS2.1/CSS3. (partial functionality)
– DOM1-3/ECMAScript
– XMLHttpRequest/canvas/Video/Web Storage (partial functionality)
– Web Messaging/Server-Sent Events/Device Orientation/WOFF/SVG
Plug-in
– Non supporta i plugin
TouchEvent
– Il browser supporta un touchevent per volta
Risoluzione schermo
– Larghezza del layout : 980px.
– Possibilità di specificare la risoluzione nel codice HTML
Salvataggio e caricamento di immagini e video
– Non supportato.
Formati video
– MP4, M3U8+TS(HTTPLiveStreaming)
Codec video
– H.264 – MPEG-4 AVC Video
Codec audio
– AAC – ISO/IEC 14496-3 MPEG-4 AAC
Come sempre, Nintendo non offre il supporto con il flash player ma solo con la tecnologia HTML5, inoltre il browser non permette di salvare video o immagini, insomma un browser come quello su 3DS, utile se si vuole navigare ma non per altri scopi.
Dato che ci troviamo, vogliamo condividere di seguito anche i dettagli della nuova console
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC